I’m Mohammad Ali Fathi, a Lead Technical Director with over 20 years in VFX, game development, and animation. I specialize in Pipeline TD and Technical Artistry, building robust tools and systems that boost team efficiency and visuals. I’ve collaborated on MMORPG prototypes, led cross-disciplinary teams, and built scalable pipelines for modeling, texturing, shader work, and real-time rendering in Unity. I’m passionate about solving complex problems under pressure and delivering high-quality, production-ready results.

Mohammad Ali Fathi

I’m Mohammad Ali Fathi, a Lead Technical Director with over 20 years in VFX, game development, and animation. I specialize in Pipeline TD and Technical Artistry, building robust tools and systems that boost team efficiency and visuals. I’ve collaborated on MMORPG prototypes, led cross-disciplinary teams, and built scalable pipelines for modeling, texturing, shader work, and real-time rendering in Unity. I’m passionate about solving complex problems under pressure and delivering high-quality, production-ready results.

Available to hire

I’m Mohammad Ali Fathi, a Lead Technical Director with over 20 years in VFX, game development, and animation. I specialize in Pipeline TD and Technical Artistry, building robust tools and systems that boost team efficiency and visuals.

I’ve collaborated on MMORPG prototypes, led cross-disciplinary teams, and built scalable pipelines for modeling, texturing, shader work, and real-time rendering in Unity. I’m passionate about solving complex problems under pressure and delivering high-quality, production-ready results.

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Experience Level

Expert
Expert
Expert
Expert

Work Experience

Lead Technical Artist at Tadbir Gostaran Behine Saz (TGBS) - INFINITE8
January 1, 2022 - Present
Led development of Unity shaders and pipelines, optimizing environment assets and character visuals to balance realism and performance. Built tools for asset integration, shading workflows, and runtime rendering, improving artist productivity and visual quality for the INFINITE8 project.
Lead Developer and Pipeline TD at Yuna Studio
September 1, 2017 - December 1, 2022
Led network data structure optimization, reducing in-house packet sizes from 13 KB to 4–256 bytes. Developed a Python-based asset import/export toolset, enhanced the in-studio CRM for resource management, and supported artists across departments. Implemented a parkour game system for mobile and created five AR commercial apps.
Lead Technical Director at Atibal Creative Studio
January 1, 2016 - September 1, 2017
Engineered a scalable networking framework (TCP/UDP/RUDP) for real-time scene management, improving network reliability and efficiency in collaborative productions.
Lead Technical Artist at Agahsazan
January 1, 2015 - December 1, 2016
Designed scene management tools for studio-wide collaboration, minimized memory usage for large photo-scanning datasets, and researched finite element solvers (Ls-Dyna) for Houdini integration to enhance simulations and VFX workflows.
CG Generalist, Pipeline TD at Bluejay Studio
January 1, 2004 - December 1, 2015
Specialized in Dynamics, Rigging, Simulations, and Procedural Modeling. Streamlined environment modeling timelines with automation tools, served as Technical Director on two VFX projects, designed character rigs with facial and body mocap capabilities, and built an in-house project management and cost-tracking system for pipeline efficiency.

Education

Associate of Science in Data Science at Laitech (Sharif University of Technology)
February 1, 2018 - June 27, 2026

Qualifications

High School Diploma in Computer Science
January 11, 2030 - June 1, 2008

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services