Fareed Tahir 131

Available to hire

I’m a Senior AR/VR Solution Architect & Unity XR Developer with 6+ years of experience delivering production-ready AR/VR, mobile, and interactive 3D applications. S.

About

I’m a Senior AR/VR Solution Architect & Unity XR Developer with 6+ years of experience delivering production-ready AR/VR, mobile, and interactive 3D applications.

I’ve contributed to applications for U.S. and Saudi government projects, as well as large-scale products serving 9M+ active users. My expertise includes Unity, C#, Meta Quest, AR Foundation, ARKit, ARCore, Vuforia, WebAR/WebGL, Firebase, REST APIs, and real-time 3D experiences.

I specialize in taking XR products from concept to deployment—covering architecture, development, optimization, API/backend integration, and Android/iOS delivery. I also lead development teams, conduct code reviews, and build scalable solutions for startups, enterprises, and immersive technology projects.

  • 7 years' experience
  • Joined October 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services
  • Education
  • Government
  • Healthcare
  • Real Estate & Construction

Work experience

Lead XR & Computer Vision Engineer · EggyStudioMar 2025 – Present · 1 yr 9 mos

Spearheaded end-to-end technical architecture and development of cross-platform AR/VR solutions, WebAR experiences, and spatial computing tools for international enterprise clients. Engineered a Meta Quest 3 VR real-estate walkthrough experience with interactive navigation and dynamic lighting. Developed a Gaussian Splat VR viewer and AnatomyLens VR leveraging realistic 3D reconstruction and passthrough spatial anchoring for medical and architectural visualization. Built FootHub, an iOS LiDAR-based scanning app that reconstructs foot geometry into accurate 3D models and transmits optimized assets to web e-commerce backends via REST APIs. Designed a real-time body tracking system integrating Python + OpenCV with Unity for skeletal joint mapping and synchronized AR animation. Architected AR Chess with custom AI difficulty modes, Firebase authentication, move logic hints, and surface placement using AR Kit/AR Core.

Senior AR/VR Developer & Project Manager · Euphoria XRJan 2019 – Mar 2025 · 6 yrs 3 mos

Promoted from XR Developer to Senior Lead and Project Manager, overseeing technical roadmaps, sprint planning, client communication, and delivery across 15+ complex enterprise projects. Resolved core stability issues in Trail Explorer v1 and fully engineered Trail Explorer v2 from scratch for a U.S. Government educational project, including dual markerless/marker-based AR, bilingual localization, accessibility subtitles, GPS tracking, and interactive trail map pins. Served as senior developer on the Hajj metaverse (Saudi Arabia Government), architecting backend structures, avatar customization pipelines, progress tracking, and UI-to-API integrations. Led core technical implementation for DexiHunter with Mapbox live map consumption, WalletConnect NFT wallet connections, live chat, and AR item collection. Built PokeXR, an AR short-video social platform with automated server-side background removal, spatial video feeds, user relationship management, and FCM push notifications. Mentored ju

Education

Bachelor of Science in Computer Science (Gold Medalist) · Garrison University2019 – 2023

Certifications and awards

National Hackathon Runner-Up2022

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