Mehmet Fatih Sayarlıoğlu
I’m Mehmet Fatih Sayarlıoğlu, a sound designer and audio designer focused on game audio and interactive sound design.
About
I’m Mehmet Fatih Sayarlıoğlu, a sound designer and audio designer focused on game audio and interactive sound design. I create and iterate SFX, ambience, Foley, and music assets based on gameplay feedback, developer direction, and the player experience—using Ableton Live and a production workflow that balances technical precision with strong creative taste.
Alongside audio work, I have a solid software foundation from my Computer Technologies and Information Systems background, and I’ve also built React-based features as a front-end developer. In parallel, I compose and produce music through bands and solo projects, handling the full process from arrangement and recording to editing, mixing, and mastering.
- 3 years' experience
- Joined November 2026
Skills· 3
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience
Designed and produced sound effects, ambience, Foley, and music assets for Brawl Party. Developed multiple audio iterations by analyzing gameplay and adapting assets to the developers’ creative direction. Created and refined audio using Ableton Live and other audio production tools, emphasizing gameplay feedback, atmosphere, and player experience. Collaborated directly with game developers to understand gameplay requirements and implement audio accordingly.
Developed and iterated a React-based web application based on project requirements. Worked within a software development environment to strengthen experience in programming, debugging, and technical problem solving. Collaborated with project requirements and translated functional needs into implemented features.
Education
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