I’m a 3D Animator specialising in modelling, rigging, texturing, lighting and animation, delivering high-quality work for both commercial clients and film productions. I hold a First Class Honours BSc in Animation (2023), giving me a strong foundation in current industry pipelines, workflows and production standards. My work spans a range of projects, from commercial animation to VFX for film, where attention to detail, strong technical execution and storytelling are essential. I’m experienced in building assets and shots from the ground up, ensuring everything from modelling and rigging through to lighting and final animation works seamlessly within a production pipeline. Alongside my animation work, I bring over a decade of experience using Adobe After Effects for motion graphics and video editing, as well as hands-on experience in television and film production as a camera operator. This broader production background gives me a strong understanding of visual storytelling, shot composition and post-production workflows. I pride myself on being reliable, organised and production-minded — delivering work that meets schedules, stays within budget and maintains a high professional standard. _Website not available. Sign in: https://www.twine.net/signup_

fearnel

I’m a 3D Animator specialising in modelling, rigging, texturing, lighting and animation, delivering high-quality work for both commercial clients and film productions. I hold a First Class Honours BSc in Animation (2023), giving me a strong foundation in current industry pipelines, workflows and production standards. My work spans a range of projects, from commercial animation to VFX for film, where attention to detail, strong technical execution and storytelling are essential. I’m experienced in building assets and shots from the ground up, ensuring everything from modelling and rigging through to lighting and final animation works seamlessly within a production pipeline. Alongside my animation work, I bring over a decade of experience using Adobe After Effects for motion graphics and video editing, as well as hands-on experience in television and film production as a camera operator. This broader production background gives me a strong understanding of visual storytelling, shot composition and post-production workflows. I pride myself on being reliable, organised and production-minded — delivering work that meets schedules, stays within budget and maintains a high professional standard. _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a 3D Animator specialising in modelling, rigging, texturing, lighting and animation, delivering high-quality work for both commercial clients and film productions. I hold a First Class Honours BSc in Animation (2023), giving me a strong foundation in current industry pipelines, workflows and production standards.

My work spans a range of projects, from commercial animation to VFX for film, where attention to detail, strong technical execution and storytelling are essential. I’m experienced in building assets and shots from the ground up, ensuring everything from modelling and rigging through to lighting and final animation works seamlessly within a production pipeline.

Alongside my animation work, I bring over a decade of experience using Adobe After Effects for motion graphics and video editing, as well as hands-on experience in television and film production as a camera operator. This broader production background gives me a strong understanding of visual storytelling, shot composition and post-production workflows.

I pride myself on being reliable, organised and production-minded — delivering work that meets schedules, stays within budget and maintains a high professional standard.

Website not available. Sign in: https://www.twine.net/signup

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Work Experience

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Education

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Qualifications

BSc Hons Animation 1st
September 12, 2020 - July 15, 2023
Won award for best project
    uniE621 Shepherds hut
    Vray render of a shepherds hut model
    uniE608 Unreal Environment
    3D modelling in Maya, texturing in Substance Painter & built in Unreal Engine 5 environment virtualproduction 3dart