I’m a sound engineer, audio designer, and music composer with a background in acoustic engineering. My passion for sound started with electronic music during my school years and led me to earn a degree in Acoustics Engineering (Moscow, 2011). Since then, I’ve built a career combining technical expertise with creative sound design across multiple fields.
With over 8 years of professional experience, I specialize in:
🎵 Music production, mixing & mastering – Trained in studio sound engineering and experienced in crafting polished mixes across genres.
🎙 Podcast production & studio setup – Designed and built a dedicated recording studio and managed full-cycle podcast production.
🎬 Location sound & post-production – Recording high-quality audio for film, documentary, and YouTube productions.
🎮 Game audio – Composing music, designing, and implementing sound for games built with Unity and Unreal Engine.
🎧 Binaural & immersive audio – Creating spatial audio experiences and a library of binaural field recordings that explore unique soundscapes.
I’m driven by projects that merge technical precision with creative storytelling, delivering sound that enhances the listener’s emotional connection.
📍 Based in Berlin, Germany – open to collaborations and new opportunities worldwide.
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I create jingles and any kind of audio identity for different projects
I work with podcasts a lot, and I am always excited to create exclusive jingles and background music tracks for a podcast.
Mixing and mastering for the song
I mixed and mastered a live-recorded album of the “Сад имени Фёдора” band.
I designed sound for the animated promo video for Solar Staff
I created a full audio environment for the 2D narrative platformer game PEPPERED. This included all ambience, foley and SFX sounds, as well as exclusive music tracks.
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