Felipe Cassiano Barbosa
My name is Felipe Cassiano Barbosa, and I hold a Bachelor’s degree in Computer Science, with a strong focus on game development, XR experiences, and full-stack solutions.
About
My name is Felipe Cassiano Barbosa, and I hold a Bachelor’s degree in Computer Science, with a strong focus on game development, XR experiences, and full-stack solutions. I have hands-on experience leading multidisciplinary teams, developing immersive applications, and delivering projects in academic, research, and production-oriented environments.
Throughout my professional journey, I have worked extensively with Unity, developing VR, AR, and traditional game experiences using tools such as XR Interaction Toolkit and Shader Graph. In parallel, I have solid experience in 3D modeling with Blender, producing optimized, game-ready assets and leading optimization processes that significantly reduced asset size without compromising visual quality.
I have frequently taken leadership roles, acting as technical lead and project lead in game development initiatives. In these roles, I was responsible not only for development, but also for mentoring team members, organizing workflows with Scrum, communicating with clients, and ensuring timely and high-quality deliveries.
- 5 years' experience
- Joined September 2026
Skills· 23
Languages
- EnglishAdvanced
- JapaneseIntermediate
- PortugueseFluent
Industry experience
- Gaming
- Education
- Media & Entertainment
- Software & Internet
- Non-Profit Organization
More experts in Fortaleza, Brazil
Work experience· 18 roles
Designed and led an immersive training session focused on integrating the Model Context Protocol (MCP) into Unity for the internal development team. Conducted hands-on sessions around MCP setup and guided participants through exploratory analysis of MCP capabilities and potential integrations with popular IDEs.
Designed and led an immersive training focused on integrating the Model Context Protocol (MCP) in Unity for the internal development team. Structured hands-on sessions around MCP setup, guided exploratory analysis of MCP capabilities, and discussed integrations with popular IDEs.
Developed and taught a hands-on 3D modeling workshop covering core concepts such as vertex/edge/face hierarchy. Guided 12 beginner participants through Blender fundamentals; 8 participants officially received certification after completing final 3D projects.
Education
Certifications and awards· 5
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