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Felipe Cassiano Barbosa

Available to hire

My name is Felipe Cassiano Barbosa, and I hold a Bachelor’s degree in Computer Science, with a strong focus on game development, XR experiences, and full-stack solutions.

About

My name is Felipe Cassiano Barbosa, and I hold a Bachelor’s degree in Computer Science, with a strong focus on game development, XR experiences, and full-stack solutions. I have hands-on experience leading multidisciplinary teams, developing immersive applications, and delivering projects in academic, research, and production-oriented environments.
Throughout my professional journey, I have worked extensively with Unity, developing VR, AR, and traditional game experiences using tools such as XR Interaction Toolkit and Shader Graph. In parallel, I have solid experience in 3D modeling with Blender, producing optimized, game-ready assets and leading optimization processes that significantly reduced asset size without compromising visual quality.
I have frequently taken leadership roles, acting as technical lead and project lead in game development initiatives. In these roles, I was responsible not only for development, but also for mentoring team members, organizing workflows with Scrum, communicating with clients, and ensuring timely and high-quality deliveries.

  • 5 years' experience
  • Joined September 2026

Industry experience

  • Gaming
  • Education
  • Media & Entertainment
  • Software & Internet
  • Non-Profit Organization

More experts in Fortaleza, Brazil

Work experience· 18 roles

Trainer / Unity MCP Immersion Session Lead · Vortex LabMay 2026 – May 2026 · 1 mo

Designed and led an immersive training session focused on integrating the Model Context Protocol (MCP) into Unity for the internal development team. Conducted hands-on sessions around MCP setup and guided participants through exploratory analysis of MCP capabilities and potential integrations with popular IDEs.

Immersive Training Session Lead (Unity MCP immersion) · Vortex LabMay 2026 – May 2026 · 1 mo

Designed and led an immersive training focused on integrating the Model Context Protocol (MCP) in Unity for the internal development team. Structured hands-on sessions around MCP setup, guided exploratory analysis of MCP capabilities, and discussed integrations with popular IDEs.

Workshop Instructor (3D Modeling) · Vortex LabApr 2026 – Apr 2026 · 1 mo

Developed and taught a hands-on 3D modeling workshop covering core concepts such as vertex/edge/face hierarchy. Guided 12 beginner participants through Blender fundamentals; 8 participants officially received certification after completing final 3D projects.

Instructor / 3D Modeling Workshop Lead · Vortex LabApr 2026 – Apr 2026 · 1 mo
Game Development and Modeling Technical Lead · Vortex Lab (affiliated with University of Fortaleza)Jan 2026 – Present · 11 mos
Game development and modeling technical lead (interns mentoring and training) · Vortex Lab (affiliated with University of Fortaleza)Jan 2026 – Present · 11 mos
Project Lead / Technical Lead (3D Modeling and Game Development) · 4th/Exhibition VR project for the ‘Edson e Yolandа’ exhibitJul 2025 – Present · 1 yr 5 mos
Project Lead / Technical Lead (3D and Game Development) · CascaV el VR project (University of Fortaleza cultural space exhibition)Jul 2025 – Present · 1 yr 5 mos

Education

Bachelor’s degree in Computer Science · University of Fortaleza2022 – 2025
Bachelor’s degree in Computer Science · University of Fortaleza2022 – 2025

Certifications and awards· 5

Unity / Game development & research presentations (Orion project papers and SBGames symposium presentation)2025
Visual Effects for Games in Unity (Beginner to Intermediate) - Certificate2024
Unity Shader Graph: Create Procedural Shaders & Dynamic FX - Certificate2024
Design Patterns for Unity Game Programming: Write Better Code - Certificate2024

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