Portfolio: humanmgn.com Hi, I'm Felipe Magaña. A self-taught artist from South America, now based in the Netherlands. I'm known for my fun, dynamic characters with a flavor reminiscent of 90s anime. Throughout my career in animation and video game illustration, I've collaborated with Guerrilla Games, Nickelodeon, Polygon, Atomic Cartoons, Cook & Becker, DeviantArt and others. I specialize in Character Design, Mechanical Design, Concept Art, Apparel Design and Illustration. All that said, collaborating with artists in different fields is the most rewarding part of my job. If you think we are a good fit, and you like human-made illustrations, let's do something cool together!

Felipe Magaña

Portfolio: humanmgn.com Hi, I'm Felipe Magaña. A self-taught artist from South America, now based in the Netherlands. I'm known for my fun, dynamic characters with a flavor reminiscent of 90s anime. Throughout my career in animation and video game illustration, I've collaborated with Guerrilla Games, Nickelodeon, Polygon, Atomic Cartoons, Cook & Becker, DeviantArt and others. I specialize in Character Design, Mechanical Design, Concept Art, Apparel Design and Illustration. All that said, collaborating with artists in different fields is the most rewarding part of my job. If you think we are a good fit, and you like human-made illustrations, let's do something cool together!

Available to hire

Portfolio: humanmgn.com

Hi, I’m Felipe Magaña. A self-taught artist from South America, now based in the Netherlands. I’m known for my fun, dynamic characters with a flavor reminiscent of 90s anime.

Throughout my career in animation and video game illustration, I’ve collaborated with Guerrilla Games, Nickelodeon, Polygon, Atomic Cartoons, Cook & Becker, DeviantArt and others. I specialize in Character Design, Mechanical Design, Concept Art, Apparel Design and Illustration.

All that said, collaborating with artists in different fields is the most rewarding part of my job. If you think we are a good fit, and you like human-made illustrations, let’s do something cool together!

See more

Language

English
Advanced
Spanish; Castilian
Advanced

Work Experience

Senior Character Designer at Guerrilla
April 1, 2023 - Present
Leading character design for the main cast and collaborating with art and narrative teams to define character aesthetics and expressive dynamics.
Freelance at Zelfstandige Zonder Personeel
December 1, 2021 - March 1, 2023
Period working as an independent contractor for a number of clients, with a strong emphasis on animation and videogames.
Character Designer at Atomic Cartoons
March 1, 2022 - February 1, 2023
Storyboards, animatic shots, and character and mechanical design for the main cast of an upcoming animation project.
Illustrator Generalist at Nickelodeon
November 1, 2021 - September 1, 2022
Illustrations for upcoming release materials related to one of Nickelodeon's recognizable shows (under NDA).
Key Artist at Cook and Becker
July 1, 2022 - August 1, 2022
Illustration work for an upcoming publication by Cook & Becker (under NDA).
Mechanical Character Designer at The Line Animation Studio
May 1, 2022 - June 1, 2022
Joined Mech Design team for their launch film for League of Legends Worlds 2022 Championships; defined the look and technical functionality of four mechs, including work on Thresh and Twisted Fate.
Graphic Design Artist at Team Liquid
March 1, 2020 - December 1, 2021
Digital Artist Generalist; character design for teams under Team Liquid, apparel launches, and brand activations; created 'Team Liquid X Marvel' apparel concepts combining original illustrations with esports imagery.
Character and Creature Designer at Powerhouse Animation Studios, Inc.
December 1, 2020 - April 1, 2021
Freelance character designer for a future project; main cast design, multiple iterations, character sheets, and style guides for anatomy and expressions.
Editorial Illustrator at Polygon
October 1, 2020 - November 1, 2020
Illustrated the main article image for 'Capcom vs. SNK: An oral history' and portraits of developers.
Editorial Illustrator at DeviantArt, Inc.
October 1, 2018 - November 1, 2018
First collaboration: promotional art for DeviantArt AR game featuring Ari Banks; second collaboration: poster-style illustration for Funimation’s Code Geass launch.
Editorial Illustrator at DEVIANTART, Inc. (second project)
October 1, 2018 - November 1, 2018
Poster-style illustration for Funimation’s Western release of Code Geass.
Editorial Illustrator at MEGO Ltda.
January 1, 2018 - October 1, 2018
A set of 10 nautical-themed illustrations for a digital Trading Card Game; highly polished render style with emphasis on storytelling.
Character Designer, Concept Artist at Octeto Studios
March 1, 2018 - April 1, 2018
Cyber Ops game with 80s-90s cyberpunk vibe; character design, portraits, and background art with a polished render style.
Editorial Illustrator at Fenix Entertainment Group
September 1, 2016 - April 1, 2018
Illustrations for the trading card game 'Mitos y Leyendas'; polished render style and expressive characters.
Visual Development artist, Background artist at Sulfurica
August 1, 2016 - September 1, 2017
Concept Art, Key Art, Background Illustration, and Character Design for short films; notable works include Jet y Molly, Diego, and Metamorfo.
Character Designer at DeNA
August 1, 2016 - December 1, 2016
Medieval-fantasy characters for the mobile game Blood Brothers 2; expressive inking and stylized semi-realism.

Education

Licenciado en artes y tecnologías de la comunicación social at Universidad Tecnológica Metropolitana
March 1, 2006 - December 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment