I’m Federico Maglione, a Unity developer and game-focused software engineer from Naples. I have 6+ years of professional engineering experience and 4+ years of building my own games, with a production mindset: ship, test, fix, and continuously improve. In my recent work, I built and took a mobile 2D game (Pump Down The Flame) into Google Play closed testing with 30+ testers, and my early posts reached 30K+ organic views. I’ve also delivered online multiplayer gameplay with Photon, designed arcade mechanics from math/geometry into fun short-session loops, and earned first place in both NGD and Contrader startup competitions. I’m also open to self-funded relocation and enjoy combining rigorous engineering practices (from my banking/insurance background) with creative iteration in Unity.

Federico Maglione

I’m Federico Maglione, a Unity developer and game-focused software engineer from Naples. I have 6+ years of professional engineering experience and 4+ years of building my own games, with a production mindset: ship, test, fix, and continuously improve. In my recent work, I built and took a mobile 2D game (Pump Down The Flame) into Google Play closed testing with 30+ testers, and my early posts reached 30K+ organic views. I’ve also delivered online multiplayer gameplay with Photon, designed arcade mechanics from math/geometry into fun short-session loops, and earned first place in both NGD and Contrader startup competitions. I’m also open to self-funded relocation and enjoy combining rigorous engineering practices (from my banking/insurance background) with creative iteration in Unity.

Available to hire

I’m Federico Maglione, a Unity developer and game-focused software engineer from Naples. I have 6+ years of professional engineering experience and 4+ years of building my own games, with a production mindset: ship, test, fix, and continuously improve.

In my recent work, I built and took a mobile 2D game (Pump Down The Flame) into Google Play closed testing with 30+ testers, and my early posts reached 30K+ organic views. I’ve also delivered online multiplayer gameplay with Photon, designed arcade mechanics from math/geometry into fun short-session loops, and earned first place in both NGD and Contrader startup competitions. I’m also open to self-funded relocation and enjoy combining rigorous engineering practices (from my banking/insurance background) with creative iteration in Unity.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Italian
Fluent
Spanish; Castilian
Intermediate
English
Advanced

Work Experience

Indie Unity Developer
January 1, 2022 - Present
Developed multiple Unity/C# games independently using a spec-driven workflow and fast iteration. Built Pump Down The Flame, a mobile 2D game driven by a pressure mechanic that supports movement, shooting, and traversal; delivered it to Google Play closed testing with 30+ testers and gained 30K+ organic views from early Reddit posts. Created Affinity Rush, a mobile-oriented arcade puzzle where reflected trajectories and affine transformations become an intuitive gameplay mechanic, including combo, scoring, and Rush systems designed for short sessions. Engineered a four-player online multiplayer loop in Don’t Fall Now using Photon, including matchmaking, room flow, synchronization, and match states, with an asymmetric Fighter/Builder ability system; won 1st place at the NGD Competition.
Senior Java & Liferay Developer at Intesa Sanpaolo Group
April 1, 2020 - November 1, 2024
Shipped and maintained features for production banking, insurance, and healthcare platforms in Agile/Scrum teams serving 13M+ customers across the group. Managed CI/CD, production issues, and build pipeline migrations from Gradle to Maven using Git and Jenkins to support stable releases in production-critical systems.
Senior Java & Liferay Web App Developer at Intesa Sanpaolo
January 1, 2020 - January 1, 2024
Enterprise Web App Developer focusing on Java and Liferay within large insurance and healthcare platforms. Led feature development, system integrations, and migration efforts from Gradle to Maven. Designed and implemented REST/SOAP services, managed CI/CD pipelines, and ensured production reliability in Agile Scrum environments. Collaborated with cross-functional teams to deliver scalable, maintainable web applications for internal and external users.
Full-Stack Developer at Leroy Merlin
December 1, 2019 - April 1, 2020
Built an internal inventory platform and REST workflows enabling multiple stores to manage stock, availability, and order requests in a unified way. Worked across front-end and back-end components using Java, AWS/GCP services, React, and SQL/RDBMS.
Full-Stack Developer – iScheduler AI Platform at Contrader
January 1, 2019 - January 1, 2020
Full-stack developer for an experimental AI-driven interview platform (iScheduler). Implemented a front-end with Angular and a back-end with Spring Boot and MySQL, exposing REST services. Designed structured workflows and dashboards, enabling AI-driven simulations and feedback loops through modular pipelines and a testable architecture.
Front-End / Back-End Developer at Leroy Merlin
January 1, 2019 - January 1, 2020
Designed and developed an internal enterprise web application to manage storage and inventory across multiple stores. Built backend and frontend components, implemented REST APIs for data access, and integrated cloud pub/sub for event-driven updates. Led data modeling and workflow automation to streamline item tracking and store-to-store orders.
Full-Stack Developer at iScheduler, Contrader
November 1, 2018 - December 1, 2019
Developed an AI-oriented interview simulator from an experimental concept into a working prototype. Worked with Angular and Spring Boot plus SQL/RDBMS to implement the prototype and deliver it to competition readiness; the project won 1st place at Contrader’s Startup Competition.

Education

M.Sc. Computer Science - Game Development at University of Milan
January 1, 2020 - January 1, 2026
B.Sc. Computer Science at University of Naples Federico II
January 1, 2015 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Professional Services, Education, Media & Entertainment, Financial Services, Healthcare