Available to hire
Hi, I’m Federico Maglione, a Gameplay Programmer with a Master’s degree in Computer Science Game Development. I’m specialized in Unity and experienced with Unreal Engine, with a strong focus on gameplay systems, VR/XR, multiplayer architectures, and AI-driven tooling. I enjoy building scalable, performant, and engaging interactive experiences. In my portfolio you can see projects from VR to AI-assisted storytelling and web tooling.
I’m curious, adaptable, and passionate about turning ideas into robust gameplay systems with clean code, solid tooling, and great player feedback.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Italian
Fluent
Spanish; Castilian
Advanced
English
Advanced
Work Experience
Senior Java & Liferay Web App Developer at Intesa Sanpaolo
January 1, 2020 - January 1, 2024Enterprise Web App Developer focusing on Java and Liferay within large insurance and healthcare platforms. Led feature development, system integrations, and migration efforts from Gradle to Maven. Designed and implemented REST/SOAP services, managed CI/CD pipelines, and ensured production reliability in Agile Scrum environments. Collaborated with cross-functional teams to deliver scalable, maintainable web applications for internal and external users.
Front-End / Back-End Developer at Leroy Merlin
January 1, 2019 - January 1, 2020Designed and developed an internal enterprise web application to manage storage and inventory across multiple stores. Built backend and frontend components, implemented REST APIs for data access, and integrated cloud pub/sub for event-driven updates. Led data modeling and workflow automation to streamline item tracking and store-to-store orders.
Full-Stack Developer – iScheduler AI Platform at Contrader
January 1, 2019 - January 1, 2020Full-stack developer for an experimental AI-driven interview platform (iScheduler). Implemented a front-end with Angular and a back-end with Spring Boot and MySQL, exposing REST services. Designed structured workflows and dashboards, enabling AI-driven simulations and feedback loops through modular pipelines and a testable architecture.
Education
Master's Degree – Computer Science Game Development at University of Milan
January 11, 2030 - January 1, 2026Bachelor's Degree – Computer Science at University of Naples Federico II
January 11, 2030 - January 1, 2019Master’s Degree at University of Milan
January 11, 2030 - January 1, 2026Bachelor’s Degree at University of Naples Federico II
January 11, 2030 - January 1, 2019Master’s Degree – Computer Science Game Development at University of Milan
January 11, 2030 - January 1, 2026Bachelor’s Degree – Computer Science at University of Naples Federico II
January 11, 2030 - January 1, 2019Qualifications
Industry Experience
Gaming, Software & Internet, Professional Services, Education, Media & Entertainment, Financial Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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