Hi, I’m Fernando, a 3D Character Animator based in Madrid with a deep passion for character acting and cinematic animation. Currently I work as Facial and Cinematics Animator at Mercury Steam, where I set up scenes, author facial rigs, integrate mocap data, and polish cinematic shots for our games. Over the years I’ve contributed to animated series and feature projects across Europe, always focusing on expressive performances, clean pipelines, and collaboration across art, rigging, FX, and lighting teams to deliver high-quality shots on time.…

Fernando González García

Hi, I’m Fernando, a 3D Character Animator based in Madrid with a deep passion for character acting and cinematic animation. Currently I work as Facial and Cinematics Animator at Mercury Steam, where I set up scenes, author facial rigs, integrate mocap data, and polish cinematic shots for our games. Over the years I’ve contributed to animated series and feature projects across Europe, always focusing on expressive performances, clean pipelines, and collaboration across art, rigging, FX, and lighting teams to deliver high-quality shots on time.…

Available to hire

Hi, I’m Fernando, a 3D Character Animator based in Madrid with a deep passion for character acting and cinematic animation. Currently I work as Facial and Cinematics Animator at Mercury Steam, where I set up scenes, author facial rigs, integrate mocap data, and polish cinematic shots for our games.

Over the years I’ve contributed to animated series and feature projects across Europe, always focusing on expressive performances, clean pipelines, and collaboration across art, rigging, FX, and lighting teams to deliver high-quality shots on time.

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Language

English
Fluent
French
Intermediate

Work Experience

Facial and Cinematics Animator at Mercury Steam
October 1, 2021 - October 28, 2025
Preparing the setup, characters, cameras, assets and all the necessary elements for the animatics. Animating the animatics with required elements. Integrating mocap data for characters in cinematics. Testing facial rigs, building facial libraries in Studio Library, and producing facial animations via keyframes. Final polish and export to game engine.
Facial and Cinematics Animator at Mercury Steam
October 1, 2021 - Present
Prep the setup, characters, cameras, and assets for cinematics; animate the animatic; integrate mocap for characters in cinematics; test facial rigs; build facial libraries; create facial animations via keyframes; polish mocap, cameras, and facial work; export and integrate cinematics into the game engine.
3D Animator at FrameOver
May 1, 2021 - May 1, 2021
Animated action cycles for the main character (idle, walk, run, sneak walk, crouch walk, speaking idle, running and walking carrying objects) and the combat system (kicks, punches, combos). Also worked on cinematics and contextual animations, reviewed and adjusted other animations, and prepared animation files for export to Unreal.
3D Animator at FrameOver
May 1, 2021 - October 16, 2025
Animated multiple action cycles for the main character (idle, walk, run, etc.); created combat system combos; animated cinematics and contextual animations for main and secondary characters; reviewed and fixed other animations; prepared animation files for export to Unreal.
3D Animator at Hampa Animation Studio
July 1, 2020 - July 1, 2020
CG animated series work for Crybabies, Bloopies and Vip Pets: created shots, animated multiple characters and props, set up and adjusted cameras, and prepared libraries and cycles during pre-production.
3D Animator at Hampa Animation Studio
July 1, 2020 - October 16, 2025
Animated numerous shots for Crybabies, Bloopies, and Vip Pets; worked on various characters, objects, scene assets, props; managed cameras for shots; prepared and adjusted libraries, cycles, and actions during pre-production.
Junior Animator at TeamTO
May 1, 2018 - May 1, 2018
Animated several shots per episode for Non-Non; handled characters, objects, scene assets, props, and cameras; contributed to shot setup and pre-production workflows.
Junior Animator at TeamTO
May 1, 2018 - October 16, 2025
Animated multiple shots per episode for Non-Non; contributed to characters, objects, assets, props, and camera work; collaborated with different departments to ensure shot consistency.
Technical Assistant (FX) at Ilion Animation Studios
May 1, 2017 - May 1, 2017
FX department TA: detected, reported and solved problems in FX scenes; performed tests to identify crashes; assisted in optimizing scene performance and helped with hair and fur issues; collaborated across departments to resolve production challenges.
Technical Assistant (TA) for the FX department at Ilion Animation Studios
May 1, 2017 - October 16, 2025
Detected, reported, and solved FX scene problems; performed tests to identify crashes; optimized and improved FX scene performance; assisted with hair and fur issues and collaborated with other departments to resolve cross-department problems.
Render Wrangler at Ilion Animation Studios
May 1, 2015 - May 1, 2015
Render farm control and optimization using Qube; tracked and resolved render job errors; managed job priorities and improved render times; supported multiple departments with render-related tasks.
Render Wrangler at Ilion Animation Studios
May 1, 2015 - October 16, 2025
Controlled and monitored the render farm with Qube; tracked errors, managed job priorities, and analyzed render issues; optimized render times through testing and statistics.
Educational Practices at Renfe - D.G. Cercanías and Media Distancia Services
July 10, 2009 - July 10, 2009
Management and Control Department internship, involved in operations and related tasks during the internship period.
Educational Practices in the Management and Control Department at Renfe - D.G. Cercanías and Media Distancia Services
July 10, 2009 - October 16, 2025
Educational practices in the MDC, supporting project tasks within Renfe’s management and control functions.

Education

Advanced Acting at AnimWorkshop
January 1, 2021 - April 1, 2021
Animator’s Checklist Workshop at AnimWorkshop
January 1, 2020 - March 1, 2020
Animation Digitale at Yakanim École Animation Digitale
January 1, 2018 - January 1, 2019
Master in 3D Character Animation at U-TAD, University Centre of Technology and Digital Art
January 1, 2013 - January 1, 2014
Professional Master in 3D Animation, Digital Postproduction and Non-linear Editing at CICE, Professional School of New Technologies
January 1, 2011 - January 1, 2012
Degree in Computing Engineering at Superior Technical School of Computing Engineering, University of Valladolid
January 1, 2012 - January 1, 2013
Technical Engineering in Systems Computing at Superior Technical School of Computing Engineering, University of Valladolid
January 1, 2004 - January 1, 2010
Technical Engineering in Systems Computing at Superior Technical School of Computing Engineering, University of Valladolid
January 1, 2004 - January 1, 2010
Degree in Computing Engineering at Superior Technical School of Computing Engineering, University of Valladolid
January 1, 2012 - January 1, 2013
Professional Master in 3D Animation, Digital Postproduction and Non-linear Editing at CICE, Professional School of New Technologies
January 1, 2011 - January 1, 2012
Master in 3D Character Animation at U-TAD, University Centre of Technology and Digital Art
January 1, 2013 - January 1, 2014
Yakanim École Animation Digitale – Online course at Yakanim École Animation Digitale
January 1, 2018 - April 1, 2018
AnimWorkshop – Advanced Acting at AnimWorkshop
January 1, 2021 - April 1, 2021
Animator’s Checklist at Animator’s Checklist
January 1, 2020 - March 1, 2020
Bachelor’s Thesis (English) at Brno University of Technology
January 1, 2012 - January 1, 2013

Qualifications

First Certificate in English
January 1, 2007 - December 31, 2008
Bachelor's Thesis completed and defended in English
January 1, 2012 - December 31, 2013
Cambridge Summer Course - Cambridge Academy of English
June 1, 2007 - August 31, 2007
Immersion English Course - UI Méndez Pelayo (UI MP)
January 1, 2009 - December 31, 2009
English Level 8 (Council of Europe Level B2)
October 1, 2008 - May 31, 2009
French Language Studies - Bachelor's level
January 11, 2030 - October 16, 2025
AnimWorkshop – Advanced Acting
January 1, 2021 - April 1, 2021
Animator’s Checklist
January 1, 2020 - March 1, 2020
Yakanim École Animation Digitale – Online Course
January 1, 2018 - April 1, 2018
Bachelor’s Thesis (English)
January 1, 2012 - January 1, 2013

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services