Available to hire
Hi, I’m Fernando, a 3D Character Animator based in Madrid with a deep passion for character acting and cinematic animation. Currently I work as Facial and Cinematics Animator at Mercury Steam, where I set up scenes, author facial rigs, integrate mocap data, and polish cinematic shots for our games.
Over the years I’ve contributed to animated series and feature projects across Europe, always focusing on expressive performances, clean pipelines, and collaboration across art, rigging, FX, and lighting teams to deliver high-quality shots on time.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Language
English
Fluent
French
Intermediate
Work Experience
Facial and Cinematics Animator at Mercury Steam
October 1, 2021 - October 28, 2025Preparing the setup, characters, cameras, assets and all the necessary elements for the animatics. Animating the animatics with required elements. Integrating mocap data for characters in cinematics. Testing facial rigs, building facial libraries in Studio Library, and producing facial animations via keyframes. Final polish and export to game engine.
Facial and Cinematics Animator at Mercury Steam
October 1, 2021 - PresentPrep the setup, characters, cameras, and assets for cinematics; animate the animatic; integrate mocap for characters in cinematics; test facial rigs; build facial libraries; create facial animations via keyframes; polish mocap, cameras, and facial work; export and integrate cinematics into the game engine.
3D Animator at FrameOver
May 1, 2021 - May 1, 2021Animated action cycles for the main character (idle, walk, run, sneak walk, crouch walk, speaking idle, running and walking carrying objects) and the combat system (kicks, punches, combos). Also worked on cinematics and contextual animations, reviewed and adjusted other animations, and prepared animation files for export to Unreal.
3D Animator at FrameOver
May 1, 2021 - October 16, 2025Animated multiple action cycles for the main character (idle, walk, run, etc.); created combat system combos; animated cinematics and contextual animations for main and secondary characters; reviewed and fixed other animations; prepared animation files for export to Unreal.
3D Animator at Hampa Animation Studio
July 1, 2020 - July 1, 2020CG animated series work for Crybabies, Bloopies and Vip Pets: created shots, animated multiple characters and props, set up and adjusted cameras, and prepared libraries and cycles during pre-production.
3D Animator at Hampa Animation Studio
July 1, 2020 - October 16, 2025Animated numerous shots for Crybabies, Bloopies, and Vip Pets; worked on various characters, objects, scene assets, props; managed cameras for shots; prepared and adjusted libraries, cycles, and actions during pre-production.
Junior Animator at TeamTO
May 1, 2018 - May 1, 2018Animated several shots per episode for Non-Non; handled characters, objects, scene assets, props, and cameras; contributed to shot setup and pre-production workflows.
Junior Animator at TeamTO
May 1, 2018 - October 16, 2025Animated multiple shots per episode for Non-Non; contributed to characters, objects, assets, props, and camera work; collaborated with different departments to ensure shot consistency.
Technical Assistant (FX) at Ilion Animation Studios
May 1, 2017 - May 1, 2017FX department TA: detected, reported and solved problems in FX scenes; performed tests to identify crashes; assisted in optimizing scene performance and helped with hair and fur issues; collaborated across departments to resolve production challenges.
Technical Assistant (TA) for the FX department at Ilion Animation Studios
May 1, 2017 - October 16, 2025Detected, reported, and solved FX scene problems; performed tests to identify crashes; optimized and improved FX scene performance; assisted with hair and fur issues and collaborated with other departments to resolve cross-department problems.
Render Wrangler at Ilion Animation Studios
May 1, 2015 - May 1, 2015Render farm control and optimization using Qube; tracked and resolved render job errors; managed job priorities and improved render times; supported multiple departments with render-related tasks.
Render Wrangler at Ilion Animation Studios
May 1, 2015 - October 16, 2025Controlled and monitored the render farm with Qube; tracked errors, managed job priorities, and analyzed render issues; optimized render times through testing and statistics.
Educational Practices at Renfe - D.G. Cercanías and Media Distancia Services
July 10, 2009 - July 10, 2009Management and Control Department internship, involved in operations and related tasks during the internship period.
Educational Practices in the Management and Control Department at Renfe - D.G. Cercanías and Media Distancia Services
July 10, 2009 - October 16, 2025Educational practices in the MDC, supporting project tasks within Renfe’s management and control functions.
Education
Advanced Acting at AnimWorkshop
January 1, 2021 - April 1, 2021Animator’s Checklist Workshop at AnimWorkshop
January 1, 2020 - March 1, 2020Animation Digitale at Yakanim École Animation Digitale
January 1, 2018 - January 1, 2019Master in 3D Character Animation at U-TAD, University Centre of Technology and Digital Art
January 1, 2013 - January 1, 2014Professional Master in 3D Animation, Digital Postproduction and Non-linear Editing at CICE, Professional School of New Technologies
January 1, 2011 - January 1, 2012Degree in Computing Engineering at Superior Technical School of Computing Engineering, University of Valladolid
January 1, 2012 - January 1, 2013Technical Engineering in Systems Computing at Superior Technical School of Computing Engineering, University of Valladolid
January 1, 2004 - January 1, 2010Technical Engineering in Systems Computing at Superior Technical School of Computing Engineering, University of Valladolid
January 1, 2004 - January 1, 2010Degree in Computing Engineering at Superior Technical School of Computing Engineering, University of Valladolid
January 1, 2012 - January 1, 2013Professional Master in 3D Animation, Digital Postproduction and Non-linear Editing at CICE, Professional School of New Technologies
January 1, 2011 - January 1, 2012Master in 3D Character Animation at U-TAD, University Centre of Technology and Digital Art
January 1, 2013 - January 1, 2014Yakanim École Animation Digitale – Online course at Yakanim École Animation Digitale
January 1, 2018 - April 1, 2018AnimWorkshop – Advanced Acting at AnimWorkshop
January 1, 2021 - April 1, 2021Animator’s Checklist at Animator’s Checklist
January 1, 2020 - March 1, 2020Bachelor’s Thesis (English) at Brno University of Technology
January 1, 2012 - January 1, 2013Qualifications
First Certificate in English
January 1, 2007 - December 31, 2008Bachelor's Thesis completed and defended in English
January 1, 2012 - December 31, 2013Cambridge Summer Course - Cambridge Academy of English
June 1, 2007 - August 31, 2007Immersion English Course - UI Méndez Pelayo (UI MP)
January 1, 2009 - December 31, 2009English Level 8 (Council of Europe Level B2)
October 1, 2008 - May 31, 2009French Language Studies - Bachelor's level
January 11, 2030 - October 16, 2025AnimWorkshop – Advanced Acting
January 1, 2021 - April 1, 2021Animator’s Checklist
January 1, 2020 - March 1, 2020Yakanim École Animation Digitale – Online Course
January 1, 2018 - April 1, 2018Bachelor’s Thesis (English)
January 1, 2012 - January 1, 2013Industry Experience
Media & Entertainment, Gaming, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
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