I am a 3D artist specializing in modeling, digital sculpting, and texturing, with expertise in Blender and ZBrush. I am creative, detail-oriented, and focused on delivering high-quality results.
While my portfolio currently includes three projects, each reflects a comprehensive and professional approach, from creating stylized models to developing production-ready materials and textures. I am committed to continuously learning new tools and trends to enhance my technical and artistic skills. I have taken independent courses in Blender, ZBrush, character modeling, and PBR texturing, and I continue self-directed learning aligned with industry standards. My work includes creating stylized models from initial concept to final product, digital sculpting in ZBrush with map baking for Blender and render engines, and PBR texturing optimized for portfolio and potential animation use. I continuously refine my work to meet industry quality standards.
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