I’m Fedja Hodzic, a concept artist specializing in environment design, props, vehicles and weapons for games and film. I fuse an engineering background with a love for storytelling, using Blender, Unreal Engine 5, and Photoshop to realize immersive worlds. Based in Austin, Texas, I’ve collaborated with studios including Telltale, Revolution, Ascendant, and Twisted Pixel to craft environments that feel alive. I’m seeking opportunities to bring creative problem solving, design thinking, and original visuals to a collaborative team in the entertainment industry.

Fedja Hodzic

I’m Fedja Hodzic, a concept artist specializing in environment design, props, vehicles and weapons for games and film. I fuse an engineering background with a love for storytelling, using Blender, Unreal Engine 5, and Photoshop to realize immersive worlds. Based in Austin, Texas, I’ve collaborated with studios including Telltale, Revolution, Ascendant, and Twisted Pixel to craft environments that feel alive. I’m seeking opportunities to bring creative problem solving, design thinking, and original visuals to a collaborative team in the entertainment industry.

Available to hire

I’m Fedja Hodzic, a concept artist specializing in environment design, props, vehicles and weapons for games and film. I fuse an engineering background with a love for storytelling, using Blender, Unreal Engine 5, and Photoshop to realize immersive worlds.

Based in Austin, Texas, I’ve collaborated with studios including Telltale, Revolution, Ascendant, and Twisted Pixel to craft environments that feel alive. I’m seeking opportunities to bring creative problem solving, design thinking, and original visuals to a collaborative team in the entertainment industry.

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Work Experience

Senior Environment Concept Artist at Twisted Pixel Games
November 1, 2020 - January 1, 2026
Environment, prop, vehicle, and weapon design for multiple projects.
Freelance Concept Artist at Immutable
February 1, 2020 - April 1, 2020
Game board design and lighting for freelance project.
Environment and Prop Designer at Revolution Software
February 1, 2019 - December 1, 2019
Environment and prop design, interior design and lighting, 2D asset creation.
Environment and Prop Designer at Ascendant Studios
December 1, 2018 - Present
Environment and prop design.
Environment Interior/Exterior Designer at Pinhead Games
October 1, 2018 - November 1, 2018
Environment interior/exterior design and lighting.
Environment, Prop, and Vehicle Designer; Environment Interior Design and Lighting; 2D Asset Creation at Telltale Games
March 1, 2017 - September 1, 2018
Environment, prop, and vehicle design; environment interior design and lighting; 2D asset creation.
Laser Weld Engineer at Flight Support Inc
November 1, 2011 - September 1, 2014
Weld/Production Engineering
Weld/Production Engineer at Alcoa Power and Propulsion, Howmet TCC
October 1, 2008 - October 1, 2011
Weld/Production Engineer
Production Metallurgist at Atlantic Wire Company LLC
May 1, 2008 - September 1, 2008
Production Metallurgist

Education

Advanced Diploma in Entertainment Design at FZD School of Design
January 11, 2030 - June 1, 2016
Diploma in Industrial Design at FZD School of Design
January 11, 2030 - October 1, 2014
Bachelor of Science in Engineering: Materials Science and Engineering at University of Connecticut
January 11, 2030 - May 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment