Senior narrative writer and RPG narrative designer with 10+ years crafting character-driven storytelling for AAA games, RPGs, and major franchise IP. Experienced in quest writing, cinematic scripts, dialogue, worldbuilding, and interactive narrative development, with strong VO collaboration across production pipelines. Shipped credits include Ruined King: A League of Legends Story, Destiny 2, Darksiders Genesis, Warcraft III: Reforged, and Skydance’s Behemoth. Leads narrative redevelopment and production-ready storytelling frameworks, mentoring writers and aligning narrative with gameplay, pacing, and global localization.

Frank J. Barbiere

Senior narrative writer and RPG narrative designer with 10+ years crafting character-driven storytelling for AAA games, RPGs, and major franchise IP. Experienced in quest writing, cinematic scripts, dialogue, worldbuilding, and interactive narrative development, with strong VO collaboration across production pipelines. Shipped credits include Ruined King: A League of Legends Story, Destiny 2, Darksiders Genesis, Warcraft III: Reforged, and Skydance’s Behemoth. Leads narrative redevelopment and production-ready storytelling frameworks, mentoring writers and aligning narrative with gameplay, pacing, and global localization.

Available to hire

Senior narrative writer and RPG narrative designer with 10+ years crafting character-driven storytelling for AAA games, RPGs, and major franchise IP. Experienced in quest writing, cinematic scripts, dialogue, worldbuilding, and interactive narrative development, with strong VO collaboration across production pipelines.

Shipped credits include Ruined King: A League of Legends Story, Destiny 2, Darksiders Genesis, Warcraft III: Reforged, and Skydance’s Behemoth. Leads narrative redevelopment and production-ready storytelling frameworks, mentoring writers and aligning narrative with gameplay, pacing, and global localization.

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Language

English
Fluent

Work Experience

Senior Writer / RPG Narrative Designer at Azra Games
December 1, 2025 - Present
Partner with the Game Director to define character arcs, faction lore, missions, and franchise mythology for an original hero collector IP. Create in-game narrative content including dialogue, worldbuilding documentation, story development materials, marketing copy, comics, and narrative support assets. Help shape tone, voice, and long-term storytelling direction for a scalable live-service universe.
Lead Writer at Skydance Interactive
September 1, 2023 - April 30, 2025
Led narrative redevelopment for Skydance’s Behemoth, owning story evolution from revised outline through final script delivery. Built comprehensive character bibles, lore frameworks, world documentation, and narrative reference materials for cross-team development. Collaborated closely with design, art, audio, and production to align narrative with gameplay, pacing, and player experience. Mentored junior writers and supported VO scripting and performance development for final production.
Lead Writer at Elodie Games
February 1, 2022 - June 30, 2023
Established narrative pillars, tone, thematic identity, and franchise storytelling frameworks for a new multiplayer IP. Built narrative design pipelines for quests, item content, character writing, and scalable live content production. Authored worldbuilding bibles, character documentation, narrative templates, and cross-team storytelling resources.
Lead Writer (Co-led Narrative Development) at Airship Syndicate
May 1, 2019 - January 31, 2022
Co-led narrative development for Ruined King: A League of Legends Story. Wrote quests, cinematics, companion dialogue, ambient narrative content, and supported in-engine story implementation. Partnered with design, implementation, audio, and production teams to integrate story with gameplay progression and player experience. Co-directed VO recording sessions and managed localization pipelines for global release. Expanded franchise lore while maintaining canon consistency across Darksiders Genesis and the League of Legends universe.
Narrative Designer / Game Writer at Activision / Bungie Partnership
June 1, 2017 - April 30, 2019
Wrote narrative content for Destiny 2, including cinematic scripts, lore materials, mission storytelling, and in-world narrative experiences. Designed and supported interactive narrative moments, encounter storytelling, and environmental story delivery. Mentored emerging writers on craft, tone, and practical narrative production demands. Contributed narrative content for Warcraft III: Reforged.

Education

Ed.M., English Language Arts at Rutgers Graduate School of Education
January 11, 2030 - July 27, 2026
B.A., English (Minor in Education & Creative Writing) at Rutgers University
January 11, 2030 - July 27, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services