Hi, I’m Fotis Gkotsios, a 3D Generalist and Unreal Engine Artist focused on cinematic environments for film and real-time productions. I craft modular assets, shading, set dressing, and camera-ready compositions, always optimizing workflows for real-time pipelines. My passion lies in building immersive worlds for cinematic content and high-end real-time productions, and I’m eager to expand my knowledge in shading, texturing, and world-building for film-quality visuals.
With a Master’s degree in Visual and Applied Arts, I blend traditional art principles with advanced digital techniques to create visually compelling and performant environments. I’m excited to contribute to teams developing next-gen cinematic worlds for film and to grow my craft in creating immersive worlds that look amazing while running efficiently.
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