Hi, I’m Fotis Gkotsios, a 3D Generalist and Unreal Engine Artist focused on cinematic environments for film and real-time productions. I craft modular assets, shading, set dressing, and camera-ready compositions, always optimizing workflows for real-time pipelines. My passion lies in building immersive worlds for cinematic content and high-end real-time productions, and I’m eager to expand my knowledge in shading, texturing, and world-building for film-quality visuals. With a Master’s degree in Visual and Applied Arts, I blend traditional art principles with advanced digital techniques to create visually compelling and performant environments. I’m excited to contribute to teams developing next-gen cinematic worlds for film and to grow my craft in creating immersive worlds that look amazing while running efficiently.

Fotis Gkotsios

Hi, I’m Fotis Gkotsios, a 3D Generalist and Unreal Engine Artist focused on cinematic environments for film and real-time productions. I craft modular assets, shading, set dressing, and camera-ready compositions, always optimizing workflows for real-time pipelines. My passion lies in building immersive worlds for cinematic content and high-end real-time productions, and I’m eager to expand my knowledge in shading, texturing, and world-building for film-quality visuals. With a Master’s degree in Visual and Applied Arts, I blend traditional art principles with advanced digital techniques to create visually compelling and performant environments. I’m excited to contribute to teams developing next-gen cinematic worlds for film and to grow my craft in creating immersive worlds that look amazing while running efficiently.

Available to hire

Hi, I’m Fotis Gkotsios, a 3D Generalist and Unreal Engine Artist focused on cinematic environments for film and real-time productions. I craft modular assets, shading, set dressing, and camera-ready compositions, always optimizing workflows for real-time pipelines. My passion lies in building immersive worlds for cinematic content and high-end real-time productions, and I’m eager to expand my knowledge in shading, texturing, and world-building for film-quality visuals.

With a Master’s degree in Visual and Applied Arts, I blend traditional art principles with advanced digital techniques to create visually compelling and performant environments. I’m excited to contribute to teams developing next-gen cinematic worlds for film and to grow my craft in creating immersive worlds that look amazing while running efficiently.

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Language

English
Fluent
Greek, Modern
Fluent

Work Experience

3D Generalist / Unreal Engine Artist at CandyshopVFX
January 1, 2024 - August 1, 2025
Led the creation of a real-time film in Unreal Engine, handling level design, set dressing, camera setup, asset creation, look development, animation, and final delivery. Developed and optimized models, shaders, and materials for diverse scenes to ensure aesthetic quality and real-time performance. Designed and produced advertising projects (including food content and general campaigns), delivering high-quality visuals tailored to client needs. Demonstrated versatility as a generalist across multiple areas of 3D production, contributing to both creative and technical success of the studio.

Education

Integrated Master in Visual and Applied Arts at Aristotle University of Thessaloniki
January 1, 2018 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet