I'm a Senior Software Engineer with over 15 years of experience in game development, XR, decentralized platforms, industrial automation, and mobile applications. I combine technical expertise with hands-on design and management experience, having led projects from concept to live operations. I'm currently seeking new challenges that value engineering quality and creative impact.

Francisco Nicolás Colarich

I'm a Senior Software Engineer with over 15 years of experience in game development, XR, decentralized platforms, industrial automation, and mobile applications. I combine technical expertise with hands-on design and management experience, having led projects from concept to live operations. I'm currently seeking new challenges that value engineering quality and creative impact.

Available to hire

I’m a Senior Software Engineer with over 15 years of experience in game development, XR, decentralized platforms, industrial automation, and mobile applications. I combine technical expertise with hands-on design and management experience, having led projects from concept to live operations. I’m currently seeking new challenges that value engineering quality and creative impact.

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Experience Level

Expert
Expert

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Senior Frontend Engineer at Decentraland Foundation
January 1, 2023 - Present
Joined at the beginning of a full architectural rebuild of the Decentraland Desktop client, collaborating directly with product and design stakeholders. Led SDK compatibility layer architecture from scratch.
Senior Unity Developer at Ten Square Games S.A.
January 1, 2021 - January 1, 2023
Part of the core feature team at a 300+ person studio, contributed across the full product lifecycle, from game design through to live operations.
Lead Developer at Pixowl Inc.
January 1, 2019 - January 1, 2021
Co-led game design and architecture for a new Match-3 / City Builder hybrid game from pre-production through to launch.
Game Developer & Designer at Independent / Universidad Nacional de Jujuy
January 1, 2018 - January 1, 2019
Led the design and development of We, The Island, a 3D survival game based on a real-time ecological simulation.
Unity Developer at Nimble Giant Entertainment
January 1, 2015 - December 31, 2015
Contributed to the development of the Master of Orion remake, focusing on interconnected systems spanning economy simulation and game logic.
Lead Developer, XR & Edutainment at 2nd Chance Studio
January 1, 2016 - January 1, 2018
Led design and development for VR and AR experiences, managing full product scope including game design and delivery.
Founder & CEO at Industrial Automation & Machine Intelligence
January 1, 2011 - January 1, 2017
Founded a software engineering company focused on automation solutions for industrial clients, managing products and client relationships.
Game Development Instructor at Instituto Gestar / Instituto Argentino de Computación
January 1, 2018 - January 1, 2022
Designed and delivered courses in game development covering Unity and game design principles.

Education

Bachelor of Engineering in Information Technologies at Universidad Nacional de Jujuy
January 11, 2030 - May 25, 2026
Hardware Technician & Network Specialist at Instituto Argentino de Computación
January 11, 2030 - May 25, 2026
Bachelor of Engineering in Information Technologies at Universidad Nacional de Jujuy
January 1, 2005 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Professional Services