Available to hire
I’m an audio professional with 10+ years of experience in sound design, Foley, studio engineering, and live event production. I thrive on crafting immersive sound for film, games, music, and corporate AV.
I combine deep expertise in DAW workflows (Pro Tools, Reaper, Logic) with post-production know-how and hands-on game audio integration (Unity, FMOD, Wwise). I deliver production-ready audio assets across film, gaming, and media projects, collaborating with artists, programmers, and producers to bring creative ideas to life.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Language
English
Advanced
Work Experience
Freelance Audio-Visual Technician at PSI
March 1, 2023 - PresentOperate live sound systems for corporate events, conferences, and performances across the Southern Ontario region. Serve in both A1 (Lead Engineer) and A2 (Audio Assistant) roles, ensuring optimal clarity and balance in high-pressure environments. Configure and troubleshoot digital/analog consoles, wireless microphone systems (Shure, Sennheiser), speakers, and signal chains. Collaborate with video and lighting techs to deliver seamless, fully integrated AV productions. Support corporate presentation playback via PowerPoint and Playback Pro, ensuring flawless audio-visual sync.
Full Stack Audio Engineer at F4 Studios
September 1, 2015 - PresentSound Design: Create FX using synths, samples, and modulation plugins; design SF X for video with precise audio-to-video sync. Foley & Post-Production: Capture and edit Foley effects to enhance realism and emotional impact across music and media projects. Mix & Mastering: Deliver final mixes from editing through digital/physical distribution using industry-standard tools. Audio Restoration: Apply Izotope RX for dialogue cleanup, noise reduction, and recording enhancement. Live Sound: Managed full setup, operation, and teardown of live music events, coordinating with artists and event staff.
Unity Developer & Audio Consultant (Contract) at Sonically
September 1, 2021 - March 1, 2022Contract to build and ship a new audio-focused feature for a music education app for iOS and Android. Designed interactive UI elements and integrated audio mixer functionality with Unity's audio pipeline. Worked with a small team to deliver polished, production-ready results under tight deadlines.
Sound Designer at F4 Studios
September 20, 2022 - September 20, 2025Designed and implemented full audio landscapes for indie game projects, collaborating with programmers, artists, and directors to realize creative visions. Delivered adaptive Foley effects and environmental audio within Unity and FMOD middleware. Translated plugins and audio data into functional Unity variations using in-house scripting. Implemented layered Foley effects and reactive triggers for immersive game environments. Worked with small teams to meet milestone deadlines.
Education
Diploma in Music Industry Arts at Fanshawe College
September 1, 2015 - April 1, 2018BA in Music & Linguistics at Western University
September 1, 2012 - April 1, 2015Qualifications
Industry Experience
Media & Entertainment, Gaming, Professional Services, Education, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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