Creative Director & Senior 3D Character Artist | Germany I lead a Creative Studio Specializing in AAA-Quality Characters, Creature & Game assets. With Expertise Across the full Production Pipeline Concept Sculpting, Retopology, PBR Texturing, Animation, Rigging & Engine Integration. Tools: ZBrush, Blender, Maya, Substance Painter/Designer, Marvelous Designer, Cinema 4D/Redshift, Unreal Engine 5, Unity. Specialties: Realistic & Stylized Characters, Metahuman, Fantasy Creatures, Hard-Surface Armor, Hair Grooming, Cinematic Renders. I Bring Studio-Grade Quality to Every Project.

Frederic M. Studio

Creative Director & Senior 3D Character Artist | Germany I lead a Creative Studio Specializing in AAA-Quality Characters, Creature & Game assets. With Expertise Across the full Production Pipeline Concept Sculpting, Retopology, PBR Texturing, Animation, Rigging & Engine Integration. Tools: ZBrush, Blender, Maya, Substance Painter/Designer, Marvelous Designer, Cinema 4D/Redshift, Unreal Engine 5, Unity. Specialties: Realistic & Stylized Characters, Metahuman, Fantasy Creatures, Hard-Surface Armor, Hair Grooming, Cinematic Renders. I Bring Studio-Grade Quality to Every Project.

Available to hire

Creative Director & Senior 3D Character Artist | Germany
I lead a Creative Studio Specializing in AAA-Quality Characters, Creature & Game assets.

With Expertise Across the full Production Pipeline Concept Sculpting, Retopology, PBR Texturing, Animation, Rigging & Engine Integration.

Tools: ZBrush, Blender, Maya, Substance Painter/Designer, Marvelous Designer, Cinema 4D/Redshift, Unreal Engine 5, Unity.

Specialties: Realistic & Stylized Characters, Metahuman, Fantasy Creatures, Hard-Surface Armor, Hair Grooming, Cinematic Renders.

I Bring Studio-Grade Quality to Every Project.

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Language

German
Fluent
English
Fluent
Dutch
Fluent
Spanish; Castilian
Fluent
Italian
Fluent
Greek, Modern
Fluent

Work Experience

Game Development & Digital Production at Epic Games
May 5, 2023 - May 7, 2024
Role: VFX & 3D Artist / Unreal Engine Developer Industry: Game Development & Digital Production Duration: 3 Weeks Overview Collaborated with an Epic Game studio, contributing to high-quality 3D assets, cinematic visuals, and production-ready game content. Worked closely with creative and technical teams to develop optimized assets for real-time environments.

Education

Bachelor of Arts in Media Design & Digital Arts at Freie Universität Berlin
January 11, 2016 - March 8, 2021
Specialized in 3D Character Art, Visual Effects, and Digital Sculpting Pipelines. Focused on Cinematic & Game-Ready Asset Production.

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment