Hi, I’m María Fuentes Banegas, a 3D animator and modeler based in Berlin, Germany. I specialize in building stylized and realistic characters, rigging, and turning motion capture data into clean, expressive animation using Blender and Maya. With two years of experience in short films and indie games, I’m passionate about developing assets and characters across stylized and realistic projects. I enjoy collaborating with directors and teams to bring ideas to life—from concept art and storyboards to final renders.

María Fuentes Banegas

Hi, I’m María Fuentes Banegas, a 3D animator and modeler based in Berlin, Germany. I specialize in building stylized and realistic characters, rigging, and turning motion capture data into clean, expressive animation using Blender and Maya. With two years of experience in short films and indie games, I’m passionate about developing assets and characters across stylized and realistic projects. I enjoy collaborating with directors and teams to bring ideas to life—from concept art and storyboards to final renders.

Available to hire

Hi, I’m María Fuentes Banegas, a 3D animator and modeler based in Berlin, Germany. I specialize in building stylized and realistic characters, rigging, and turning motion capture data into clean, expressive animation using Blender and Maya.

With two years of experience in short films and indie games, I’m passionate about developing assets and characters across stylized and realistic projects. I enjoy collaborating with directors and teams to bring ideas to life—from concept art and storyboards to final renders.

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Work Experience

Self-Employed 3D Modeler and Animator at Self-Employed
July 31, 2025 - October 24, 2025
Integrated forty-four blend shapes and twenty-two drivers in Blender into a human-based character from Character Creator 4, enhancing an AI-training synthetic data pipeline; modeled eight game-ready props and designed four procedural materials; executed cleanup of twelve mocap animations and conducted quality control of ninety-six motion capture-based animations.
Animation Intern at Mimic Productions
July 31, 2024 - October 24, 2025
Processed raw motion capture data utilizing OptiTrack Motive and refined body and facial animations by retargeting and cleaning up processed motion capture data for four animation projects; managed camera equipment, calibrated motion capture systems; handled camera calibration and scan reviews for photogrammetry sessions.

Education

Degree in Digital Animation and Interactive Design at Universidad Tecnológica Centroamericana (UNITEC)
September 1, 2024 - October 24, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education