I’m a game developer with over six years of experience shipping titles on Steam and mobile platforms. I specialize in NPC AI systems (Unity ECS/DOTS), optimization, multiplayer (Steam API, Photon), UI/UX, and technical leadership. I enjoy building robust architectures and leading cross-functional teams to delivered polished gameplay experiences.
I’ve shipped PC and mobile games, built multiplayer pipelines, and led end-to-end development cycles—from design and prototyping to testing and platform-specific releases. I’ve collaborated closely with artists, designers, and engineers to implement features, fix bugs, and optimize performance, including audio pipelines, analytics integration, and localization efforts.
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