I'm a game developer with over six years of experience shipping titles on Steam and mobile platforms. I specialize in NPC AI systems (Unity ECS/DOTS), optimization, multiplayer (Steam API, Photon), UI/UX, and technical leadership. I enjoy building robust architectures and leading cross-functional teams to delivered polished gameplay experiences. I’ve shipped PC and mobile games, built multiplayer pipelines, and led end-to-end development cycles—from design and prototyping to testing and platform-specific releases. I’ve collaborated closely with artists, designers, and engineers to implement features, fix bugs, and optimize performance, including audio pipelines, analytics integration, and localization efforts.

Furkan Tekcan

I'm a game developer with over six years of experience shipping titles on Steam and mobile platforms. I specialize in NPC AI systems (Unity ECS/DOTS), optimization, multiplayer (Steam API, Photon), UI/UX, and technical leadership. I enjoy building robust architectures and leading cross-functional teams to delivered polished gameplay experiences. I’ve shipped PC and mobile games, built multiplayer pipelines, and led end-to-end development cycles—from design and prototyping to testing and platform-specific releases. I’ve collaborated closely with artists, designers, and engineers to implement features, fix bugs, and optimize performance, including audio pipelines, analytics integration, and localization efforts.

Available to hire

I’m a game developer with over six years of experience shipping titles on Steam and mobile platforms. I specialize in NPC AI systems (Unity ECS/DOTS), optimization, multiplayer (Steam API, Photon), UI/UX, and technical leadership. I enjoy building robust architectures and leading cross-functional teams to delivered polished gameplay experiences.

I’ve shipped PC and mobile games, built multiplayer pipelines, and led end-to-end development cycles—from design and prototyping to testing and platform-specific releases. I’ve collaborated closely with artists, designers, and engineers to implement features, fix bugs, and optimize performance, including audio pipelines, analytics integration, and localization efforts.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Turkish
Fluent
English
Advanced

Work Experience

Senior Game Developer at Mighty Raccoon Studios
June 1, 2024 - May 1, 2026
Contributed as a senior developer to PC title Superhero Simulator and STAB! on Steam. Designed and implemented NPC AI (enemy and traffic behaviors) using Unity ECS/DOTS and Cull-Group API; reduced CPU overhead for active NPCs by ~35%. Built Steam multiplayer features (matchmaking, leaderboard, save sync, login) via Steamworks API. Architected and led all UI systems (main menu, HUD, settings, loading screens, in-game menus) with full UX ownership. Acted as technical lead: defined roadmaps, wrote technical docs, and coordinated engineering, design, and art teams. Implemented full audio pipeline (music, ambient, SFX) and managed the full build pipeline (tests, staging, platform-specific releases and version tracking). Added playermodability system for skin swaps.
Game Developer at Atlas Software
April 1, 2024 - June 1, 2024
PC title Obilia; fixed gameplay bugs and implemented environmental behavior mechanics. Collaborated with artists, designers, and engineers to ship features with disciplined cadence.
Game Developer at Atlas Software
April 1, 2022 - September 1, 2023
Developed and shipped multiple mobile games: Run Masters, Sky Conqueror, Sky Wars. Shipped 3 mobile titles on iOS and Android; integrated Firebase Analytics and GameAnalytics for data-driven iterations; designed and implemented enemy AI for real-time mobile gameplay; built localization pipelines across titles. Integrated AdMob, IronSource, AppLovin; explored VR development as an internal R&D initiative.
Intern at DOF Robotics
July 1, 2021 - September 1, 2021
Completed and shipped an unfinished multiplayer game (Voyager); integrated Photon PUN and fixed core gameplay bugs. Debugged and optimized TCP/IP protocol scripts for RioT VR glasses server interface. Contributed to WPF front-end development for the RioT server UI.
Game Developer at Freelance
February 1, 2020 - March 1, 2022
Developed and shipped mobile and PC games for clients using Unity; integrated third-party services (Firebase, Photon Engine, PlayFab, Google Ads, IronSource, GameAnalytics). Implemented real-time multiplayer features with Photon PUN and delivered projects on schedule through direct client collaboration and iterative feedback cycles.

Education

B.S. in Mechatronics Engineering at Yildiz Technical University
January 1, 2014 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

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