Hi there, I’m Jeff Goldfarb, a freelance 3D designer and look development artist with an extensive background in major film marketing campaigns and real-time assets for AAA games. I specialize in look development, modeling, texturing, lighting, and animation, delivering high-quality visuals that support titles, trailers, and campaigns. I thrive in collaborative environments and enjoy shaping the creative direction of assets from concept through final polish.
Over the years I’ve collaborated with Buck, Deva Studios, Arsonal Studios, Jam City, and BLT Communications on projects for Marvel, Lucasfilm, Paramount, Universal, Disney, and more. I’m comfortable across pipelines and engines, proficient in Maya, Unreal Engine, ZBrush, Substance Painter, and a broad suite of modern tools to create immersive worlds and assets for film, TV, and games.
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