Moo Monster

Keerati Chamlong
Published

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  • Project creator

Moo Monster is a mobile game where players collect monsters, build teams, and progress through battles.

In this project, I worked as a Game Designer focusing on gameplay systems and balance. My main role was to make sure the game feels fair, fun, and keeps players engaged over time.

Main work:

Designed and balanced combat systems (damage, skills, enemy difficulty)
Created EXP curves and progression system for players
Designed gacha system including drop rates and reward tiers
Built balance tables in Excel to test gameplay outcomes
Designed quest system with rewards and progression flow
Worked on PvP balance and reward structure
Reviewed player feedback and adjusted systems to improve experience
Collaborated with programmers and artists to implement updates

I focused a lot on numbers and iteration, testing different values and improving the system step by step.

This project helped me understand how to balance a live game and work with a team to improve gameplay over time.