I'm Gabriel Hernandez, a 3D animator based in San Jose, California, with over seven years in game development. I specialize in stylized and realistic real-time character animation and am proficient with Maya, Unity, and Unreal Engine. I thrive in fast-paced, cross-disciplinary teams, collaborating with VFX, audio, design, and engineering to deliver polished gameplay moments and cinematic sequences. I enjoy shaping believable motion, combat systems, and creature animation that support strong storytelling and player immersion.

Gabriel Hernandez

I'm Gabriel Hernandez, a 3D animator based in San Jose, California, with over seven years in game development. I specialize in stylized and realistic real-time character animation and am proficient with Maya, Unity, and Unreal Engine. I thrive in fast-paced, cross-disciplinary teams, collaborating with VFX, audio, design, and engineering to deliver polished gameplay moments and cinematic sequences. I enjoy shaping believable motion, combat systems, and creature animation that support strong storytelling and player immersion.

Available to hire

I’m Gabriel Hernandez, a 3D animator based in San Jose, California, with over seven years in game development. I specialize in stylized and realistic real-time character animation and am proficient with Maya, Unity, and Unreal Engine.

I thrive in fast-paced, cross-disciplinary teams, collaborating with VFX, audio, design, and engineering to deliver polished gameplay moments and cinematic sequences. I enjoy shaping believable motion, combat systems, and creature animation that support strong storytelling and player immersion.

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Language

English
Fluent

Work Experience

3D Animator at Rumble
November 1, 2020 - July 1, 2024
Created over 850 real-time animation clips including 400+ player moves, 200+ boss abilities, and 12 cinematic guild boss sequences. Specialized in animated action and combat sequences, including locomotion cycles for characters and creatures of various shapes and sizes (bipeds, quadrupeds, and more). Co-developed a cinematic pipeline, reducing animation-import time by 30%. Integrated animations into Unity using blend trees and state machines for optimal real-time performance. Worked cross-functionally with VFX, narrative, and audio teams to synchronize storytelling. Used GitHub and Fork for version control in an Agile, cloud-based environment.
3D Animator at HEROmation
May 1, 2017 - November 1, 2019
Produced cinematic-quality animation for multi-character cutscenes under tight deadlines. Applied camera animation and lighting techniques to elevate story moments. Participated in remote daily team rituals using Jira, Slack, and Confluence.
Junior Animator at Imagination Vent LLC
December 1, 2014 - April 1, 2017
Developed responsive locomotion and combat animations for a variety of bipedal characters. Built custom IK/FK rigs with physics-based secondary motion. Partnered with engineering to deliver animation-ready blueprints in Unity.
Animation Intern at RR Donnelley
June 1, 2014 - April 1, 2015
Modeled and animated product prototypes using SolidWorks. Created client-aligned 3D visualizations for sales and marketing.
Animation Intern at John McNeil Studio
September 1, 2013 - February 1, 2014
Rigged and animated 10+ characters and creatures for Unity-based interactive experiences. Delivered 30+ animation shots with consistent storytelling and quality. Handled full-scene layout and animation for brand campaigns.

Education

Bachelor of Fine Arts at San Jose State University
December 21, 2005 - June 6, 2013
Learned traditional art fundamentals in drawing, and painting in order to be accepted into SJSU BFA program. Took 2 years of animating in 2D starting with basic animation test (ball bounce, brick drop, sack drop, walk cycle) and completed a 30 second personal short film. The SJSU BFA program focused on learning basic modeling, rigging, texturing, lighting, and composition in 3D.
Certificate, Animals & Creatures: Master Class at Animation Mentor
February 8, 2012 - July 21, 2012
Animated biped and quadruped creatures with focus on mechanics, cinematic, and great acting chooses. Finished 6 shots of with a emphasis on strong understanding of animal loco motion, weight, acting and timing applied. Animated jumping, walking, running, reaction, and two characters interacting.
Bachelor of Fine Arts in Animation at San Jose State University
January 11, 2030 - June 1, 2013
Animals and Creatures: Master Class Certificate at Animation Mentor
January 11, 2030 - June 1, 2012
Bachelor of Fine Arts in Animation at San Jose State University
January 11, 2030 - January 1, 2013
Animals & Creatures: Master Class at Animation Mentor
January 11, 2030 - January 1, 2012

Qualifications

Animals and Creatures: Master Class Certificate
January 11, 2030 - June 1, 2012
Bachelor of Fine Arts in Animation - San Jose State University
January 11, 2030 - January 1, 2013
Animals & Creatures Master Class
January 11, 2030 - January 1, 2012

Industry Experience

Gaming, Media & Entertainment, Software & Internet