I help aspiring and professional animators master Maya and Blender—body mechanics, performance, and creature animation—using my K©AOS method and the IdentiRig toolset. With 30 years’ experience in the animation industry, I’ve worked in 2D/3D character animation, creature supervision, storyboarding, rigging, and asset supervision for major VFX and feature studios (MPC, Axis, and more).
As a supervisor and lead animator, I focus on structuring teams, guiding creative performance, and delivering compelling, believable movement—with special expertise in creature and character work. I created the K©AOS system to unite technical clarity and artistic intent. This method isn’t reserved only for teaching individuals— in several studios, I’ve trained full teams using K©AOS, directly applying it to real production workflows.
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