I'm Gabriel Lanna, a game designer and Unity developer with a strong technical background in Unity and C#. I design and implement gameplay systems, mechanics, and interactions from concept to playable builds. I'm a collaborative designer who works closely with designers, artists, and programmers to align design intent with technical implementation. I support GDD creation and ongoing documentation updates throughout development cycles, and I iterate on mechanics based on internal playtests, feedback, and constraints. I thrive in remote, international environments.

Gabriel Lanna

I'm Gabriel Lanna, a game designer and Unity developer with a strong technical background in Unity and C#. I design and implement gameplay systems, mechanics, and interactions from concept to playable builds. I'm a collaborative designer who works closely with designers, artists, and programmers to align design intent with technical implementation. I support GDD creation and ongoing documentation updates throughout development cycles, and I iterate on mechanics based on internal playtests, feedback, and constraints. I thrive in remote, international environments.

Available to hire

I’m Gabriel Lanna, a game designer and Unity developer with a strong technical background in Unity and C#. I design and implement gameplay systems, mechanics, and interactions from concept to playable builds.

I’m a collaborative designer who works closely with designers, artists, and programmers to align design intent with technical implementation. I support GDD creation and ongoing documentation updates throughout development cycles, and I iterate on mechanics based on internal playtests, feedback, and constraints. I thrive in remote, international environments.

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Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Advanced
Italian
Beginner

Work Experience

Unity Developer and Game Designer at Murua Media
July 1, 2025 - September 15, 2025
Collaborated with a small team to develop and optimize UI components for 3D game projects. Developed core gameplay mechanics for projects such as Trade Runner - The Turbo Titan Turmoil, created UI layouts for clarity and usability, balanced gameplay, and integrated UI elements in Unity using C#. Ensured performance through CPU/GPU profiling and memory optimization. Worked in a cross-functional Agile environment.
Game Designer / Unity Developer at Murua Media Project
February 1, 2025 - July 1, 2025
Designed and implemented core game play loop, progression structure, and player feedback systems. Implemented UI/UX decisions to enhance readability and player onboarding. Collaborated with designers, artists, and programmers to align design intent with technical implementation. Supported GDD creation and ongoing documentation updates throughout development cycles. Iterated on mechanics based on internal playtests, feedback, and technical constraints.

Education

Bachelor in Game Design at Anhembi Morumbi University
January 1, 2022 - January 1, 2025
Bachelor in Game Design at Anhembi Morumbi University
January 1, 2022 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment