Hello! I’m Gal, a game animator based in Amsterdam. I specialize in 2D animation for games, mainly using Spine 2D, After Effects, Blender, and Unity. I love bringing ideas to life through animation that feels clear, energetic, and fun to watch. My experience covers the full production process, from preparing assets for animation to implementing and testing them in-engine, and I’m comfortable working within production schedules and team pipelines. I’d be happy to contribute to your project.

Gal Michalevicz

Hello! I’m Gal, a game animator based in Amsterdam. I specialize in 2D animation for games, mainly using Spine 2D, After Effects, Blender, and Unity. I love bringing ideas to life through animation that feels clear, energetic, and fun to watch. My experience covers the full production process, from preparing assets for animation to implementing and testing them in-engine, and I’m comfortable working within production schedules and team pipelines. I’d be happy to contribute to your project.

Available to hire

Hello! I’m Gal, a game animator based in Amsterdam. I specialize in 2D animation for games, mainly using Spine 2D, After Effects, Blender, and Unity. I love bringing ideas to life through animation that feels clear, energetic, and fun to watch.

My experience covers the full production process, from preparing assets for animation to implementing and testing them in-engine, and I’m comfortable working within production schedules and team pipelines. I’d be happy to contribute to your project.

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Language

English
Fluent
Hebrew (modern)
Fluent
French
Advanced

Work Experience

Game Animator (2D) at Sneaky Panda - Mobile Games Studio
January 1, 2021 - Present
Created gameplay-focused 2D animations for shipped mobile titles using Spine 2D and After Effects, including loopable character animation, UI feedback, and stylized visual effects. Built and animated 2D assets using skeletal rigs, with strong attention to clarity, timing, and responsiveness for gameplay. Prepared layered assets and sprite sheets for animation, ensuring smooth hand off into Unity. Integrated and tested animations directly in Unity, collaborating with developers on playback, transitions, timing, and implementation. Optimized animation assets for performance across a wide range of mobile devices, contributing to stable builds under 150 MB.
Freelance Animator & Designer at Self-employed
January 1, 2020 - January 1, 2021
Delivered animation and motion design projects for digital and interactive platforms.
Director, Animator at Goodbye, Firefly
January 1, 2021 - January 1, 2021
Short 3D animated film exploring memory and transition.

Education

BFA in Animation Screen-Based Arts at Bezalel Academy of Art and Design, Jerusalem
January 1, 2017 - January 1, 2021
Exchange Program – Traditional Animation at École Nationale Supérieure des Arts Décoratifs (ENSAD), Paris
January 1, 2019 - January 1, 2019
Animation Collaboration at Emeryville, CA
January 1, 2016 - January 1, 2016

Qualifications

Intensive Maya-based animation workshop
January 11, 2030 - April 9, 2026
Honorable Mention – ASIF International Film Festival
January 1, 2020 - April 9, 2026

Industry Experience

Gaming, Media & Entertainment