Garrett Owen is a film, television, and video game scoring composer and audio professional with experience across composition, orchestration, conducting, editing, mixing, mastering, foley, and sound design. He works in both studio and live environments, collaborating with artists and production teams to deliver music and sound that fits tight creative and scheduling constraints.
He is currently pursuing a Master’s degree in Scoring for Film, Television, and Video Games, while also collaborating on multiple projects with the Universitat Politecnica de Valencia’s animation program and ESAT’s video game school culminating experience. Garrett’s background includes engineering work at Morrisound Studios and live mixing for a large worship band setup, as well as performance experience with major choral and instrumental ensembles.
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