Hello! I’m a sound designer, musician, and composer with a solid foundation in audio
engineering, offering expertise in sound mixing, recording, and post-production
workflows. In the past, I’ve contributed to high-quality audio projects by collaborating with
diverse teams (primarily in games), and optimizing studio equipment for both recordinf sessions and live events. I have proficiency in
audio editing software (ProTools, Reaper, FL Studio) sound design (Wwise & Fmod), and game engine integration (Unreal Engine & Unity), and find utmost joy in helping bring works of art to life.
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[Umbral Pursuit](https://www.twine.net/signin is a stealth based roguelike game where you play as Osk, the master of shadows. Reclaim what was once yours by sneaking around the Light Mage’s mansion, morphing into shadows, and assassinating guards.
This game was created in Unity as a project for Rensselaer Polytechnic Institute’s Game Development 2 course. I created and implemented all music and sound for this project using FMod, FL Studio, and Avid ProTools.
[Backseat Driver](https://www.twine.net/signin takes a creative spin on asynchronous two-player co-op, where players aim to deliver as many pizzas as possible within the time limit. However, the player who controls the car as the “driver” cannot see the screen. To find each address, Player two must guide them on the road while analyzing the map given to them on hand.
This game was created in Unreal Engine as a two-week project for Rensselaer Polytechnic Institute’s experimental game design course. I created and implemented all music and sound for this project using Wwise, FL Studio, and Avid ProTools.
[Lantern Light](https://www.twine.net/signin is a first-person action horror puzzle game set within a decrepit manor crawling with twisted monstrosities. Armed with only your axe and the fragile glow of your lantern, you tread along the verge of madness as you traverse its darkened halls. Use your lantern’s light to blind enemies and its precious oil to burn away corruption. Smash through wooden planks and defend yourself by cutting down horrors with your axe. Solve environmental puzzles by activating light pedestals and reflecting beams with mirrors to cleanse areas you cannot reach alone. Keep the light alive, preserve your sanity, and confront your deepest fears in Lantern Light.
This game, made using Unreal Engine and Wwise, was created as a Senior Capstone project for RPI’s Games and Simulation Arts and Sciences program.
[Da(ta) Bus](https://www.twine.net/signin was created in Unity as a submission for Wolfjam’s 2024 Hackathon. I composed the music and edited the sound effects for this project using FL Studio and Avid ProTools.
In this casual puzzle game, Connect the circuits to route Buster to his destination elsewhere on the motherboard. Be careful where you place your tiles; you may end up blocking Buster’s path!
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