Hello! I’m a sound designer, musician, and composer with a solid foundation in audio engineering, offering expertise in sound mixing, recording, and post-production workflows. In the past, I’ve contributed to high-quality audio projects by collaborating with diverse teams (primarily in games), and optimizing studio equipment for both recordinf sessions and live events. I have proficiency in audio editing software (ProTools, Reaper, FL Studio) sound design (Wwise & Fmod), and game engine integration (Unreal Engine & Unity), and find utmost joy in helping bring works of art to life.

Rachel Gates

Hello! I’m a sound designer, musician, and composer with a solid foundation in audio engineering, offering expertise in sound mixing, recording, and post-production workflows. In the past, I’ve contributed to high-quality audio projects by collaborating with diverse teams (primarily in games), and optimizing studio equipment for both recordinf sessions and live events. I have proficiency in audio editing software (ProTools, Reaper, FL Studio) sound design (Wwise & Fmod), and game engine integration (Unreal Engine & Unity), and find utmost joy in helping bring works of art to life.

Available to hire

Hello! I’m a sound designer, musician, and composer with a solid foundation in audio
engineering, offering expertise in sound mixing, recording, and post-production
workflows. In the past, I’ve contributed to high-quality audio projects by collaborating with
diverse teams (primarily in games), and optimizing studio equipment for both recordinf sessions and live events. I have proficiency in
audio editing software (ProTools, Reaper, FL Studio) sound design (Wwise & Fmod), and game engine integration (Unreal Engine & Unity), and find utmost joy in helping bring works of art to life.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

English
Fluent

Work Experience

Audio Chief/Front of House at RPI Union Showtechs
October 1, 2024 - Present
• Controlled microphones, sound levels and outputs to produce high-quality tracks for variety of on-campus events and showcases. • Planned, set up, and oversaw sound systems designed to enhance a wide variety of acoustical spaces, tailoring them to performers' needs.
Chief Audio Engineer at Rensselaer Music Association
December 31, 2023 - Present
• Set up, maintained, and trained studio assistants on a new stereo mixing & monitoring setup. • Oversaw various studio sessions, having collaborated with over 8 student music groups to determine and achieve the desired sound for productions.
Assistant Audio Engineer at Curtis R. Priem Experimental Media and Performing Arts Center
March 1, 2023 - September 1, 2025
• Assisted over 60 residential artists, exhibits, and performances through setting up audio equipment, recording events, and mixing in front of house. • Participated in acoustic research, previously collecting various ambisonic recordings of EMPAC's concert hall to recreate its acoustic space within a studio Dolby Atmos setup. • Maintained audio equipment and cables, altering/repairing gear that needed maintenance via soldering.

Education

Bachelor of Science- Music at Rensselaer Polytechnic Institute
August 22, 2022 - May 4, 2026
Concentration in Composition and Production
Bachelor of Science- Game Simulation Arts and Sciences at Rensselaer Polytechnic Institute
August 22, 2022 - May 4, 2026
Concentration in Music and Sound Design

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming
    paper Umbral Pursuit

    [Umbral Pursuit](https://www.twine.net/signin is a stealth based roguelike game where you play as Osk, the master of shadows. Reclaim what was once yours by sneaking around the Light Mage’s mansion, morphing into shadows, and assassinating guards.

    This game was created in Unity as a project for Rensselaer Polytechnic Institute’s Game Development 2 course. I created and implemented all music and sound for this project using FMod, FL Studio, and Avid ProTools.

    paper Backseat Driver

    [Backseat Driver](https://www.twine.net/signin takes a creative spin on asynchronous two-player co-op, where players aim to deliver as many pizzas as possible within the time limit. However, the player who controls the car as the “driver” cannot see the screen. To find each address, Player two must guide them on the road while analyzing the map given to them on hand.

    This game was created in Unreal Engine as a two-week project for Rensselaer Polytechnic Institute’s experimental game design course. I created and implemented all music and sound for this project using Wwise, FL Studio, and Avid ProTools.

    paper Lantern Light

    [Lantern Light](https://www.twine.net/signin is a first-person action horror puzzle game set within a decrepit manor crawling with twisted monstrosities. Armed with only your axe and the fragile glow of your lantern, you tread along the verge of madness as you traverse its darkened halls. Use your lantern’s light to blind enemies and its precious oil to burn away corruption. Smash through wooden planks and defend yourself by cutting down horrors with your axe. Solve environmental puzzles by activating light pedestals and reflecting beams with mirrors to cleanse areas you cannot reach alone. Keep the light alive, preserve your sanity, and confront your deepest fears in Lantern Light.

    This game, made using Unreal Engine and Wwise, was created as a Senior Capstone project for RPI’s Games and Simulation Arts and Sciences program.

    paper Da(ta) Bus

    [Da(ta) Bus](https://www.twine.net/signin was created in Unity as a submission for Wolfjam’s 2024 Hackathon. I composed the music and edited the sound effects for this project using FL Studio and Avid ProTools.
    In this casual puzzle game, Connect the circuits to route Buster to his destination elsewhere on the motherboard. Be careful where you place your tiles; you may end up blocking Buster’s path!