Hello! I’m Gavin, a concept artist and animator based in Austin, TX, specializing in immersive environment design, visual storytelling, and cinematic worldbuilding. My work blends 2D illustration, 3D workflows, animation, and compositing to create visually rich scenes that support mood, narrative, and gameplay direction. I use a hybrid pipeline that combines traditional artistic fundamentals with modern production tools, enabling rapid development of environments, lighting, compositions, and cinematic concepts while keeping a cohesive visual voice. I’m drawn to worlds that feel lived-in and emotionally grounded, and I value collaboration, adaptability, and problem-solving as I help teams strengthen artistic vision and production efficiency. Whether developing concept frames, animated sequences, or environment-driven storytelling, I aim to deliver work that is visually compelling, memorable, and purposeful.

Gavin

Hello! I’m Gavin, a concept artist and animator based in Austin, TX, specializing in immersive environment design, visual storytelling, and cinematic worldbuilding. My work blends 2D illustration, 3D workflows, animation, and compositing to create visually rich scenes that support mood, narrative, and gameplay direction. I use a hybrid pipeline that combines traditional artistic fundamentals with modern production tools, enabling rapid development of environments, lighting, compositions, and cinematic concepts while keeping a cohesive visual voice. I’m drawn to worlds that feel lived-in and emotionally grounded, and I value collaboration, adaptability, and problem-solving as I help teams strengthen artistic vision and production efficiency. Whether developing concept frames, animated sequences, or environment-driven storytelling, I aim to deliver work that is visually compelling, memorable, and purposeful.

Available to hire

Hello!

I’m Gavin, a concept artist and animator based in Austin, TX, specializing in immersive environment design, visual storytelling, and cinematic worldbuilding.

My work blends 2D illustration, 3D workflows, animation, and compositing to create visually rich scenes that support mood, narrative, and gameplay direction. I use a hybrid pipeline that combines traditional artistic fundamentals with modern production tools, enabling rapid development of environments, lighting, compositions, and cinematic concepts while keeping a cohesive visual voice.

I’m drawn to worlds that feel lived-in and emotionally grounded, and I value collaboration, adaptability, and problem-solving as I help teams strengthen artistic vision and production efficiency. Whether developing concept frames, animated sequences, or environment-driven storytelling, I aim to deliver work that is visually compelling, memorable, and purposeful.

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Language

English
Fluent

Work Experience

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Education

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Industry Experience

Other, Media & Entertainment