Hi, I'm Gbenga Odule, a results-driven 3D Generalist with 7+ years of experience in 3D modeling, texturing, animation, and rendering for product visualization and real-time applications. I thrive on turning complex ideas into clean, optimized assets that look great and run smoothly. I specialize in Blender workflows, PBR texturing, UV mapping, low-poly/high-poly asset optimization, and cloth simulations, with a track record of boosting client engagement and cutting render times. I enjoy collaborating with teams to deliver high-quality assets under tight deadlines and to integrate them into production pipelines using HDR lighting and industry-standard tools.

Gbenga Odule

Hi, I'm Gbenga Odule, a results-driven 3D Generalist with 7+ years of experience in 3D modeling, texturing, animation, and rendering for product visualization and real-time applications. I thrive on turning complex ideas into clean, optimized assets that look great and run smoothly. I specialize in Blender workflows, PBR texturing, UV mapping, low-poly/high-poly asset optimization, and cloth simulations, with a track record of boosting client engagement and cutting render times. I enjoy collaborating with teams to deliver high-quality assets under tight deadlines and to integrate them into production pipelines using HDR lighting and industry-standard tools.

Available to hire

Hi, I’m Gbenga Odule, a results-driven 3D Generalist with 7+ years of experience in 3D modeling, texturing, animation, and rendering for product visualization and real-time applications. I thrive on turning complex ideas into clean, optimized assets that look great and run smoothly.

I specialize in Blender workflows, PBR texturing, UV mapping, low-poly/high-poly asset optimization, and cloth simulations, with a track record of boosting client engagement and cutting render times. I enjoy collaborating with teams to deliver high-quality assets under tight deadlines and to integrate them into production pipelines using HDR lighting and industry-standard tools.

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Language

English
Fluent

Work Experience

3D Generalist at Fusion 3D Studio
May 1, 2021 - Present
Designed high-quality 3D assets including environments, characters, vehicles, and props for animations and still renders; developed and animated product visualizations that increased client social media engagement by 45% within one month; reduced render time by 65% through scene optimization; created complex cloth simulations and garment animations using Clo3D and Marvelous Designer; modeled and textured automotive assets with optimized topology for use in cinematic and real-time renderers; lit and rendered scenes using Cycles and Eevee; collaborated with concept artists, animators, and creative leads to maintain visual fidelity; integrated assets into scenes with layered materials, HDR lighting setups, and post-processing adjustments; maintained 100% client satisfaction by efficiently managing feedback and delivering all projects on or before deadlines; maintained a clean and organized workflow across projects using naming conventions and version control for asset files.
3D Design Instructor at Root Hub
March 1, 2020 - February 1, 2021
Trained over 80 aspiring artists, 80% of whom completed the program with a strong portfolio ready for freelance or internship opportunities; mentored aspiring artists, offering portfolio feedback and one-on-one guidance; facilitated hands-on projects that mirror real-world 3D production workflows; collaborated with team members to continuously improve curriculum based on evolving industry trends.
3D Generalist at Trace Media
July 1, 2019 - January 31, 2020
Produced 3D models and animations for branding, advertising, and media content; executed realistic lighting and rendering for final outputs using Blender and Substance tools; collaborated across departments to develop visual concepts and adapt based on client revisions; balanced multiple project timelines, ensuring high-quality delivery under pressure.
3D Generalist at Fusion 3D Studio, Benin
May 1, 2021 - Present
Created 3D models, environments, characters, vehicles, and props for animation and real-time rendering. Delivered product visualization projects increasing client engagement by 45%. Reduced render times by 65% through optimization, LODs, and efficient lighting setups. Applied PBR workflow, UV mapping, and texture optimization for high-quality assets. Produced cloth simulations using Marvelous Designer and Clo3D. Integrated assets into pipelines with HDR lighting, Cycles, and Eevee. Maintained 100% client satisfaction through timely delivery and revisions.
3D Design Instructor at Root Hub, Ibadan
March 1, 2020 - February 1, 2021
Trained 80+ students in Blender, modeling, and rendering workflows. Mentored students on portfolio development and industry standards. Designed real-world project-based curriculum aligned with production pipelines.
3D Generalist at Trace Media, Ibadan
July 1, 2019 - January 31, 2020
Developed 3D assets for branding, advertising, and media production. Executed realistic rendering using Blender and Substance Painter. Managed multiple projects and delivered within deadlines.

Education

Bachelor of Agricultural Technology (Fisheries & Aquaculture) at Federal University of Technology, Akure (FUTA)
September 1, 2012 - November 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Software & Internet, Gaming