Hi, I’m Genesis Williams, a stylized 3D Character Artist based in Lagos, Nigeria. I specialize in real-time character creation for games, animation, and digital media, with a strong foundation in the full production pipeline—from sculpting and retopology to UV mapping and PBR texturing—and I showcase assets in Unreal Engine. I thrive on remote, international collaborations and marketing-driven projects, delivering production-ready characters that align with artistic direction, performance constraints, and tight deadlines.…

Genesis Williams

Hi, I’m Genesis Williams, a stylized 3D Character Artist based in Lagos, Nigeria. I specialize in real-time character creation for games, animation, and digital media, with a strong foundation in the full production pipeline—from sculpting and retopology to UV mapping and PBR texturing—and I showcase assets in Unreal Engine. I thrive on remote, international collaborations and marketing-driven projects, delivering production-ready characters that align with artistic direction, performance constraints, and tight deadlines.…

Available to hire

Hi, I’m Genesis Williams, a stylized 3D Character Artist based in Lagos, Nigeria. I specialize in real-time character creation for games, animation, and digital media, with a strong foundation in the full production pipeline—from sculpting and retopology to UV mapping and PBR texturing—and I showcase assets in Unreal Engine.

I thrive on remote, international collaborations and marketing-driven projects, delivering production-ready characters that align with artistic direction, performance constraints, and tight deadlines.

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Work Experience

3D Artist at UNBOUND
November 1, 2023 - January 1, 2024
Sculpted and modeled stylized character assets, including detailed hair creation and surface refinement. Delivered production-ready assets aligned with artistic direction and real-time performance needs.
3D Sculpt / Development at Premise Entertainment
January 1, 2022 - January 1, 2022
Developed concept sculpts for animated film production using ZBrush and Blender. Collaborated with creative direction to refine character form, silhouette, and expression.
3D Designer at SBREAD Advertising Agency
January 1, 2022 - January 1, 2023
Created 3D character and product visuals for marketing and promotional campaigns. Produced textured, lit, and rendered assets contributing to commercial presentation and sales visuals. Utilized ZBrush, Blender, Maya, and Unreal Engine within a remote production workflow.
3D Designer at Underlining
January 1, 2020 - January 1, 2021
Designed 3D cosmetic product visuals for marketing use. Modeled, textured, and rendered presentation-ready assets supporting product promotion.

Education

High School Diploma at Renics High School
January 11, 2030 - February 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Other