I am a seasoned 3D artist with a strong focus on VR/AR/XR, photoreal rendering, and interactive experiences. My work spans AAA and indie environments, and I enjoy mentoring teams to optimize pipelines and push creative boundaries. I’m energized to bring my depth of experience in Unreal Engine, real-time visualization, and asset production back to a dynamic studio. Beyond hands-on creation, I’ve led training and curriculum development, helping teammates grow their skills in modeling, texturing, lighting, and shader workflows while improving collaboration and project efficiency.

Geoffrey Smith

I am a seasoned 3D artist with a strong focus on VR/AR/XR, photoreal rendering, and interactive experiences. My work spans AAA and indie environments, and I enjoy mentoring teams to optimize pipelines and push creative boundaries. I’m energized to bring my depth of experience in Unreal Engine, real-time visualization, and asset production back to a dynamic studio. Beyond hands-on creation, I’ve led training and curriculum development, helping teammates grow their skills in modeling, texturing, lighting, and shader workflows while improving collaboration and project efficiency.

Available to hire

I am a seasoned 3D artist with a strong focus on VR/AR/XR, photoreal rendering, and interactive experiences. My work spans AAA and indie environments, and I enjoy mentoring teams to optimize pipelines and push creative boundaries. I’m energized to bring my depth of experience in Unreal Engine, real-time visualization, and asset production back to a dynamic studio.

Beyond hands-on creation, I’ve led training and curriculum development, helping teammates grow their skills in modeling, texturing, lighting, and shader workflows while improving collaboration and project efficiency.

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Work Experience

Career Break
July 1, 2023 - Present
Intentional pause for full-time care-giving; Engaged in professional skill-building to increase knowledge of remote communication and project management programs like Zoom, Google Workspace, and Slack.
Senior 3D VR/XR Artist at Cheil USA
March 1, 2022 - July 1, 2023
Created photorealistic interior sets for live-action integration using Unreal Engine 5. Built interactive VR experiences replicating real-world locations for HTC Vive Pro headsets. Delivered 3D replicas of Samsung products, including phones and wearables. Led design and lighting for the prototype Roblox game Capture The Cape. Instructed team on creating rigged MetaHumans from smartphone scans.
Senior 3D Artist (Contract) at Groove Jones
January 1, 2021 - January 1, 2022
Designed 3D fantasy environments for immersive VR experiences. Collaborated on steampunk-themed assets and particle effects. Selected for final polish team to refine assets for production.
Senior 3D Artist at Hudson Valley Lighting
August 1, 2018 - July 1, 2020
Transformed 2D CAD designs into photorealistic 3D renders for print and digital media. Created 3D lighting displays and prototypes for design validation.
Lead Character Artist at Sinful Monarchy
January 1, 2018 - August 1, 2018
Led the character art team, optimizing pipelines for efficiency. Modeled and textured organic and hard-surface game assets using Maya and Substance. Developed skin and fur shaders for Unreal Engine 4. Mentored team members in advanced modeling and texturing techniques.
Associate Faculty – Game Design and Animation Instructor at Post University
April 1, 2014 - January 1, 2018
Designed lesson plans and taught courses in 3D modeling, animation, and game design. Directed senior-level students to develop playable Unity games.
Senior 3D Artist at Vicarious Visions
April 1, 2002 - May 1, 2013
Modeled, textured, and lit assets for titles on PlayStation, XBox, and Nintendo platforms. Created PBR-based shader systems for Nintendo 3DS. Evaluated and interviewed potential recruits for the art team. Guest speaker for Activision at SCAD, presenting The Future of Next-Gen Art for Games.

Education

Bachelor of Fine Arts at State University of New York College at Buffalo
January 11, 2030 - December 2, 2025
Maya Modeler/Animator Certification at University of Toronto IT Design Center
January 11, 2030 - December 2, 2025

Qualifications

Maya Modeler/Animator Certification
January 11, 2030 - December 2, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services