Available to hire
Producer and Creative Director with experience leading cross-disciplinary teams and delivering large-scale creative projects. Experienced in managing cross-functional teams, shaping creative vision, and executing immersive and design-focused initiatives.
In addition an experienced musician and DJ, running a micro-label in Belgrade, Serbia.
Language
Serbian
Fluent
English
Advanced
Work Experience
Creative Director at Community First Games
April 1, 2022 - May 1, 2023Started as the sole content designer and built the creative team from 1 to 15 across Content, Art, and Data/QA; created hiring pipelines, role definitions, onboarding, and workflows. Aligned creative, technical, and production goals with 15-20 additional staff across engineering, gameplay, marketing, and management. Established production pipelines, documentation standards, and creative processes that structured the entire content development cycle. Directed the creative vision, including narrative, world building, and content design, coordinating multi-disciplinary stakeholders. Supported a seven-figure early-stage funding round.
Operations Manager at Unsupervised Learning
May 1, 2023 - September 1, 2023Provided operational support across the company, coordinating tasks between leadership, contractors, and external vendors. Conducted research for publishing, legal needs, and partner selection, helping leadership make informed decisions. Managed content workflows, including video edits, podcast uploads, and asset organization.
Producer & Chief of Staff at Base Mash
September 1, 2023 - PresentLead Producer on a 12-month project delivering a large-scale, photo-realistic VR environment for the New Murabba District (Mukaab), enabling architects, stakeholders, and clients to evaluate spatial concepts prior to construction. Scaled the team from 10 to 22 across multiple development phases, including full-time staff and short-term contractors, in coordination with the Studio Head. Managed studio operations, optimizing resource planning, hiring pipelines, workflows, and inter-department coordination. Directed cross-disciplinary collaboration between environmental artists, technical artists, designers, and developers to maintain alignment on scope, quality, and deadlines. Contributed to a 100-page design manual synthesizing research on spatial design, UX, and creative direction with the studio head and production team. Oversaw an AI tool production, defining requirements, workflows, and MVP priorities for rapid prototyping.
Education
Bachelor of Arts in Audio Production at Middlesex University — School of Audio Engineering
January 1, 2012 - January 1, 2014Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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