I am Gabriel Ribeiro, a passionate game developer with over 10 years of experience building and shipping games for PC, mobile, web, and consoles. I specialize in gameplay systems, AI, and technical design using Unity, and I have a proven track record of leading teams and guiding architectural decisions. I’m excited by challenging projects where I can bridge design and code to craft unique, meaningful player experiences. I thrive in collaborative environments and enjoy turning ambitious ideas into polished, playable experiences.

Gabriel Ribeiro

I am Gabriel Ribeiro, a passionate game developer with over 10 years of experience building and shipping games for PC, mobile, web, and consoles. I specialize in gameplay systems, AI, and technical design using Unity, and I have a proven track record of leading teams and guiding architectural decisions. I’m excited by challenging projects where I can bridge design and code to craft unique, meaningful player experiences. I thrive in collaborative environments and enjoy turning ambitious ideas into polished, playable experiences.

Available to hire

I am Gabriel Ribeiro, a passionate game developer with over 10 years of experience building and shipping games for PC, mobile, web, and consoles. I specialize in gameplay systems, AI, and technical design using Unity, and I have a proven track record of leading teams and guiding architectural decisions.

I’m excited by challenging projects where I can bridge design and code to craft unique, meaningful player experiences. I thrive in collaborative environments and enjoy turning ambitious ideas into polished, playable experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Beginner

Work Experience

Senior Unity Programmer at TGS Gaming
February 1, 2024 - Present
Designed and implemented electronic pull-tab games for the gambling industry. Collaborated with cross-functional teams to explore new tech trends for business expansion.
Senior Unity Programmer at Dumativa
November 1, 2019 - February 1, 2024
Developed enemies, gameplay mechanics, and cutscenes. Plushie Guardians — Lead programmer and main contact between client and dev team. Implemented full blockchain integration and backend systems (PlayFab).
Lead Unity Programmer at Arco Labs
November 1, 2017 - September 1, 2019
Led the programming team and acted as the main contact with project stakeholders. Designed and implemented the full technical architecture of the game and platform.
Lead Programmer & Project Manager at Tormenta
November 1, 2017 - September 1, 2019
Lead programmer and project manager; improved team performance through new workflows.

Education

M.Sc. in Computer Science at Universidade Federal Fluminense
January 11, 2030 - January 1, 2024
B.Sc. in Computer Science at Universidade Federal Fluminense
January 11, 2030 - January 1, 2019
Advanced English at CCAA
January 11, 2030 - January 1, 2011

Qualifications

M.Sc. in Computer Science – Universidade Federal Fluminense
January 11, 2030 - January 1, 2024
B.Sc. in Computer Science – Universidade Federal Fluminense
January 11, 2030 - January 1, 2019
Advanced English – CCAA
January 11, 2030 - January 1, 2011

Industry Experience

Gaming

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

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