I am Gabriel Ribeiro, a passionate game developer with over 10 years of experience building and shipping games for PC, mobile, web, and consoles. I specialize in gameplay systems, AI, and technical design using Unity, and I have a proven track record of leading teams and guiding architectural decisions. I’m excited by challenging projects where I can bridge design and code to craft unique, meaningful player experiences. I thrive in collaborative environments and enjoy turning ambitious ideas into polished, playable experiences.

Gabriel Ribeiro

I am Gabriel Ribeiro, a passionate game developer with over 10 years of experience building and shipping games for PC, mobile, web, and consoles. I specialize in gameplay systems, AI, and technical design using Unity, and I have a proven track record of leading teams and guiding architectural decisions. I’m excited by challenging projects where I can bridge design and code to craft unique, meaningful player experiences. I thrive in collaborative environments and enjoy turning ambitious ideas into polished, playable experiences.

Available to hire

I am Gabriel Ribeiro, a passionate game developer with over 10 years of experience building and shipping games for PC, mobile, web, and consoles. I specialize in gameplay systems, AI, and technical design using Unity, and I have a proven track record of leading teams and guiding architectural decisions.

I’m excited by challenging projects where I can bridge design and code to craft unique, meaningful player experiences. I thrive in collaborative environments and enjoy turning ambitious ideas into polished, playable experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Beginner

Work Experience

Senior Unity Programmer at TGS Gaming
February 1, 2024 - Present
Designed and implemented electronic pull-tab games for the gambling industry. Collaborated with cross-functional teams to explore new tech trends for business expansion.
Senior Unity Programmer at Dumativa
November 1, 2019 - February 1, 2024
Developed enemies, gameplay mechanics, and cutscenes. Plushie Guardians — Lead programmer and main contact between client and dev team. Implemented full blockchain integration and backend systems (PlayFab).
Lead Programmer & Project Manager at Tormenta
November 1, 2017 - September 1, 2019
Lead programmer and project manager; improved team performance through new workflows.
Lead Unity Programmer at Arco Labs
November 1, 2017 - September 1, 2019
Led the programming team and acted as the main contact with project stakeholders. Designed and implemented the full technical architecture of the game and platform.

Education

M.Sc. in Computer Science at Universidade Federal Fluminense
January 11, 2030 - January 1, 2024
B.Sc. in Computer Science at Universidade Federal Fluminense
January 11, 2030 - January 1, 2019
Advanced English at CCAA
January 11, 2030 - January 1, 2011

Qualifications

M.Sc. in Computer Science – Universidade Federal Fluminense
January 11, 2030 - January 1, 2024
B.Sc. in Computer Science – Universidade Federal Fluminense
January 11, 2030 - January 1, 2019
Advanced English – CCAA
January 11, 2030 - January 1, 2011

Industry Experience

Gaming

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

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