Cover art for "Fire Team: Hardcore" by Don Lomax. Published by Caliber Comics.
- Book Illustrator
Looking for visual solutions to your creative problems? Then GGP CREATES LLC is here to provide visually stunning art and design for your next project!
Looking for visual solutions to your creative problems? Then GGP CREATES LLC is here to provide visually stunning art and design for your next project!
🎨 My creative journey has taken me through diverse industries, including game art, VR, AR, theme park/entertainment design, and illustration. Whether it’s crafting immersive worlds or bringing captivating characters to life, I thrive on turning visions into vibrant realities.
🖌️ With a track record of collaborating with both large and small scale teams, I bring adaptability and creativity to every project. From on-site studio work to remote positions, I’ve honed my skills in delivering high-quality artwork.
🌟 Explore my portfolios at Website not available. Sign in: https://www.twine.net/signup/gabrielgperez and discover my artistic capabilities. From concept sketches to polished illustrations, each piece tells a story and evokes emotion.
📩 Let’s discuss how my expertise can enhance your next endeavor!
Reach out to me at Email not available. Sign in: https://www.twine.net/signup, and let’s bring your ideas to life together.
Cover art for "Fire Team: Hardcore" by Don Lomax. Published by Caliber Comics.
Concept art for Social Hub Shooting Range Arena. Created ideas for a social space for players to compete with others or cooperate. Developed for VAIL VR (virtual reality multiplayer competitive shooter).
Concept art for Social Hub Shooting Range Arena. The entrance scene. Created ideas for a social space for players to compete with others or cooperate. Developed for VAIL VR (virtual reality multiplayer competitive shooter).
Concept art for Social Hub Shooting Range. Created ideas for a social space for players to compete with others. Developed for VAIL VR (virtual reality multiplayer competitive shooter).
Concept art for a prop called the Artifact. Utilized in a Search and Destroy style game mode, where players are either defending the Artifact or extracting information from it with the use of a mobile info scanner. The Artifact already had existing animation effects and player interactions, so I was tasked with the visual development. Game Mode: Artifact (Search and Destroy). Developed for VAIL VR (virtual reality multiplayer competitive shooter).
Personal Project. Design for a military style crate that can hold some valuable loot. With thermal fingerprint scanner to unlock.
Concept art for a prop called the Artifact. Utilized in a Search and Destroy style game mode, where players are either defending the Artifact or extracting information from it with the use of a mobile info scanner. The Artifact already had existing animation effects and player interactions, so I was tasked with the visual development. Game Mode: Artifact (Search and Destroy). Developed for VAIL VR (virtual reality multiplayer competitive shooter).
Character skin concepts for Colonist and REYAB factions as players level up in the game. I worked within the technical requirements to utilize the existing character mesh and its segmentations so as to not affect performance by not adding geometry. Concepts developed in Photoshop utilizing renders from Blender. I then took the concept to develop a mock-up in Substance Painter. Developed for VAIL VR (virtual reality multiplayer competitive shooter).
Character skin concepts for Colonist and REYAB factions as players level up in the game. I worked within the technical requirements to utilize the existing character mesh and its segmentations so as to not affect performance by not adding geometry. Concepts developed in Photoshop utilizing renders from Blender. I then took the concept to develop a mock-up in Substance Painter. Developed for VAIL VR (virtual reality multiplayer competitive shooter).
Concept art for Research Facility arrival scene. The MAAR facility sits within a volcano with lava slowly bursting from the ground! Careful, don't burn yourself running and gunning on this map! Map: Maar Developed for VAIL VR (virtual reality multiplayer competitive shooter).
The small fleet navigates the dark swamp lands with caution. What adventures await them?
Personal Work. I wanted to create a fantasy environment with alien-like hive inspired theme. Created a thumbnail sketch for composition and lighting. From there mocked up 3D blockout of the environment, utilizing Zbrush to create the hive structures. From there took the 3D render into Photoshop for textures and paint-over finishes.
Digital Media (Concept Art/Illustration)
Post a job and invite Gabriel, or contact them directly. No hidden commission.