I am Giorgia Leo, a game writer specializing in immersive, complex worlds for interactive media. I craft compelling narrative arcs and authentic dialogue, seamlessly weaving philosophical themes into gameplay and story mechanics. My background includes world-building and culturalization for indie projects, and I collaborate with cross-functional teams to ensure lore aligns tightly with game design. I’m a trained Voice Actor who creates dialogue in a distinctive, natural tone for character-driven experiences that explore identity and autonomy. I manage technical documentation and remote workflows, ensuring accuracy and consistency through iterative development. I’ve translated and adapted character, location, and design elements for EN/ITA audiences, and I designed the narrative documentation structure on Google Workspace to optimize information retrieval for programming and art departments.

Giorgia Leo

I am Giorgia Leo, a game writer specializing in immersive, complex worlds for interactive media. I craft compelling narrative arcs and authentic dialogue, seamlessly weaving philosophical themes into gameplay and story mechanics. My background includes world-building and culturalization for indie projects, and I collaborate with cross-functional teams to ensure lore aligns tightly with game design. I’m a trained Voice Actor who creates dialogue in a distinctive, natural tone for character-driven experiences that explore identity and autonomy. I manage technical documentation and remote workflows, ensuring accuracy and consistency through iterative development. I’ve translated and adapted character, location, and design elements for EN/ITA audiences, and I designed the narrative documentation structure on Google Workspace to optimize information retrieval for programming and art departments.

Available to hire

I am Giorgia Leo, a game writer specializing in immersive, complex worlds for interactive media. I craft compelling narrative arcs and authentic dialogue, seamlessly weaving philosophical themes into gameplay and story mechanics. My background includes world-building and culturalization for indie projects, and I collaborate with cross-functional teams to ensure lore aligns tightly with game design.

I’m a trained Voice Actor who creates dialogue in a distinctive, natural tone for character-driven experiences that explore identity and autonomy. I manage technical documentation and remote workflows, ensuring accuracy and consistency through iterative development. I’ve translated and adapted character, location, and design elements for EN/ITA audiences, and I designed the narrative documentation structure on Google Workspace to optimize information retrieval for programming and art departments.

See more

Language

Italian
Fluent
English
Advanced

Work Experience

Game Writer at Crocat Games
March 1, 2024 - Present
I supported the creation of the game world, wrote a 20+ page Worldbuilding Bible, and a 60-page visual presentation. I defined the aesthetics, technology, magic systems, and social structures for four biomes and five distinct factions. I developed four main characters with complete story arcs and a distinctive tone of voice. I wrote dialogue for tutorials and vertical slices. I worked closely with the concept artists to translate the lore into visuals and supported the game design team in adapting the story to technical and budgetary constraints. I managed weekly feedback and quick reviews. I demonstrated flexibility by performing narrative pivots to align the story with changes in game design while maintaining the coherence of the game world. I was responsible for the translation and cultural adaptation (ENG/ITA) of character, location, and design elements, ensuring appeal to the target audience (USA/Global). I designed the narrative documentation structure on Google Workspace, optimizing information retrieval for the programming and art departments.
Freelance writer at Fiverr
January 1, 2021 - April 30, 2023
Collaboration on the writing of two video games: a German-American production to teach Italian to Germans (targeted at teen/YA) and a Malaysian production with an educational game based on the adventures of Sinbad and the One Thousand and One Nights (targeted at elementary school). Concept, plot, character, and dialogue development, basic level design, and final draft of a treatment for both games. Management of international commissions and adaptation of writing style to different cultures and marketing objectives. Development of strong narrative flexibility in commissioned writing, meeting tight deadlines and specific client requests

Education

Bachelor's Degree in Sciences and Technologies of Arts and Entertainment at Università Cattolica del Sacro Cuore
September 1, 2015 - October 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Professional Services