I’m a product designer with a strong UI/UX backbone, building clean, scalable systems that actually ship. I have experience in SaaS enterprise software for construction project management teams and I’ve delivered high-impact brand + event work for major clients. I’m motivated by turning messy requirements into simple, confident user experiences—especially when trust and clarity matter most.

Gita C

I’m a product designer with a strong UI/UX backbone, building clean, scalable systems that actually ship. I have experience in SaaS enterprise software for construction project management teams and I’ve delivered high-impact brand + event work for major clients. I’m motivated by turning messy requirements into simple, confident user experiences—especially when trust and clarity matter most.

Available to hire

I’m a product designer with a strong UI/UX backbone, building clean, scalable systems that actually ship. I have experience in SaaS enterprise software for construction project management teams and I’ve delivered high-impact brand + event work for major clients.

I’m motivated by turning messy requirements into simple, confident user experiences—especially when trust and clarity matter most.

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Language

English
Fluent

Work Experience

Teaching Assistant (Onsite, part-time) at University of Queensland
June 1, 2025 - Present
Supported consistent lab completion and prototype progress for 40+ students per semester by teaching Unity-based VR/MR using Meta XR tools. Improved interaction clarity across final demos by guiding students through hands-on critique of spatial UX (affordances, comfort, feedback). Ensured consistent grading and actionable feedback with rubric-driven checklists, achieving 7-day turnaround for marking and vivas. Reduced escalations and assessment disputes by resolving student concerns with clear documentation and calm conflict handling. Improved workshop efficiency by creating and refining tutorial materials (starter scenes, examples, troubleshooting notes). Strengthened students’ data-visualisation skills by teaching visual encoding and chart selection and applying these to real datasets.
Product Designer (Remote, part-time) at Synergy InfosySTEMS
January 1, 2024 - Present
Improved cross-product discoverability for enterprise users by helping ship a company portal for an unified ERP software suite. Reduced confusion in product placement decisions by mapping real client usage patterns across 8 customer organizations. Increased UI consistency and implementation speed via a cohesive design system (components, patterns, and guideline library). Enhanced scalability and visual recognition across dense dashboards through a scalable icon system (1000+ custom icons). Ensured internal brand consistency across touchpoints by producing standardized templates and internal communication/event assets. Simplified complex cost-estimation and bid-management workflows by designing usable screens for construction project workflows. Sped up client internal review workflow by 80% by designing IA and full UX flow for a supplier portal.
Senior Visualiser, UI/UX Designer (Onsite, full-time) at TessaraKt Experiential
January 1, 2023 - December 1, 2023
Accelerated stakeholder approvals and enabled consistent multi-channel event rollout by delivering pitch decks, EDMs, social assets, signage, and on-site visual systems. Reduced rework and ensured brand consistency across print and digital by building scalable event identity systems (logo, typography, colour). Improved readability and supported stronger conversion with hierarchy and accessibility-aware layouts by designing UI/UX for event microsites and landing pages. Maintained production-ready quality under tight timelines by executing deliverables under sustained deadline pressure. Reduced late-stage changes and supported smooth event execution through earlier creative alignment with cross-functional teams on creative direction.
Senior Visualiser, UI/UX Designer (Onsite, full-time) at Stir Online
September 1, 2019 - January 31, 2023
Created cohesive visual foundations that scaled across digital, print, and event touchpoints by designing end-to-end identity systems for client campaigns. Delivered production-ready files within tight timelines and feedback cycles across decks, manuals, event assets, and merchandising by owning production across formats. Created clear, high-impact environments and wayfinding by developing workplace and office branding concepts. Improved rollout speed and reduced repeated design work across teams by building reusable template systems for email and marketing. Ensured interface hierarchy, readability, and alignment across web pages by translating brand systems into UI deliverables. Balanced brand consistency, client expectations, and production requirements using rapid iteration cycles and close collaboration with internal stakeholders and client teams.
Graphic Design Intern (Onsite, full-time) at Ogilvyone Worldwide
April 1, 2017 - June 30, 2017

Education

Master of Interaction Design at University of Queensland
February 1, 2024 - November 30, 2025
Bachelor’s in Visual Design Communication at Don Bosco College of Art & Design
July 1, 2014 - July 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Education, Real Estate & Construction, Media & Entertainment, Professional Services