Gizem Yildirim
Hi, I’m Gizem Yildirim, a 2D game artist with 2+ years of experience creating mobile game assets, animations, and UI/UX for published casual and midcore titles.
About
Hi, I’m Gizem Yildirim, a 2D game artist with 2+ years of experience creating mobile game assets, animations, and UI/UX for published casual and midcore titles. I enjoy iterating on game designs based on player feedback to enhance the player experience.
I specialize in cohesive visual styles, expressive character designs, and smooth 2D animations, leveraging tools like Spine, Photoshop, and Figma to bring game worlds to life.
- 2 years' experience
- Joined September 2025
Skills· 12
Languages
- EnglishFluent
- SwedishIntermediate
- TurkishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
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Work experience· 6 roles
Created 2D game assets, including characters, props, and environments, ensuring a cohesive visual style. Produced 2D animations for characters and UI elements using Spine to enhance the player experience. Iterated rapidly on 2D game assets based on player feedback and performance data in a fast-paced, startup-like setting, directly impacting player engagement strategies. Designed UI/UX layouts and game interfaces for casual mobile games. Crafted sprite sheet animations for environmental elements, resulting in positive player feedback and improved visual engagement within the game. Utilized artistic skills to craft expressive character designs, directly correlating with improved positive player reviews.
Accelerated visual design iterations by implementing AI style transfer tools, enabling rapid exploration of diverse artistic directions for game assets and environments. Designed 2D game interfaces and visual assets for unpublished casual mobile games using Spine, Photoshop, and Figma. Created characters, props, and environments with a cohesive visual style and produced 2D animations to enhance gameplay.
Created cohesive 2D game assets (characters, props, environments) and produced 2D animations for characters and UI elements using Spine. Iterated rapidly on assets based on player feedback and performance data in a fast-paced startup-like setting, directly impacting player engagement strategies. Designed UI/UX layouts and game interfaces for casual mobile games; crafted sprite sheet animations for environmental elements; developed expressive character designs that correlated with improved player reviews.
Education
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