I’m a quality-driven and resourceful game-audio professional, currently providing technical collaboration to Frostbite's development team on building the next generation of audio tools for Electronic Arts productions. With over five years of contract and full-time experience as a sound designer, dialogue editor, recording engineer, and mixer. I graduated with honours from Vancouver Film School’s Sound Design for Visual Media program and have been a collaborative member of the Frostbite Audio team since August 2021, transitioning to a regular full-time employee in October 2023. I’ve developed deep proficiency with Frostbite’s visual scripting languages and editor workflows, and I’m continuously debugging and refining audio pipelines to improve performance and reliability. Technically savvy and fluent in game audio integration across middleware and engines, I’m also expanding my programming knowledge (Python and C) while pursuing Harvard’s CS50 Computer Science certificate. My career blends hands-on audio production with solid tooling, QA, and documentation, enabling me to contribute effectively across audio teams, engineering, and creative departments.

Guilherme Novi

I’m a quality-driven and resourceful game-audio professional, currently providing technical collaboration to Frostbite's development team on building the next generation of audio tools for Electronic Arts productions. With over five years of contract and full-time experience as a sound designer, dialogue editor, recording engineer, and mixer. I graduated with honours from Vancouver Film School’s Sound Design for Visual Media program and have been a collaborative member of the Frostbite Audio team since August 2021, transitioning to a regular full-time employee in October 2023. I’ve developed deep proficiency with Frostbite’s visual scripting languages and editor workflows, and I’m continuously debugging and refining audio pipelines to improve performance and reliability. Technically savvy and fluent in game audio integration across middleware and engines, I’m also expanding my programming knowledge (Python and C) while pursuing Harvard’s CS50 Computer Science certificate. My career blends hands-on audio production with solid tooling, QA, and documentation, enabling me to contribute effectively across audio teams, engineering, and creative departments.

Available to hire

I’m a quality-driven and resourceful game-audio professional, currently providing technical collaboration to Frostbite’s development team on building the next generation of audio tools for Electronic Arts productions. With over five years of contract and full-time experience as a sound designer, dialogue editor, recording engineer, and mixer. I graduated with honours from Vancouver Film School’s Sound Design for Visual Media program and have been a collaborative member of the Frostbite Audio team since August 2021, transitioning to a regular full-time employee in October 2023. I’ve developed deep proficiency with Frostbite’s visual scripting languages and editor workflows, and I’m continuously debugging and refining audio pipelines to improve performance and reliability.

Technically savvy and fluent in game audio integration across middleware and engines, I’m also expanding my programming knowledge (Python and C) while pursuing Harvard’s CS50 Computer Science certificate. My career blends hands-on audio production with solid tooling, QA, and documentation, enabling me to contribute effectively across audio teams, engineering, and creative departments.

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Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Advanced

Work Experience

Audio Quality Designer at Electronic Arts (Frostbite) - Vancouver, BC
July 1, 2021 - Present
Quality verification of audio features and tools in Frostbite across 10+ software versions; designed/maintained manual and automated test cases, created workflow tests, and developed runtime performance evaluations; deployed local builds across platforms and speaker configurations. Developed proprietary content/assets via Frostbite visual scripting; used as benchmarks for runtime tests, workflow validation, and internal documentation. Provided cross-functional support to audio artists and engineers on Battlefield 2042, UFC, Skate, EAFC, and Dead Space. Authored technical docs and tutorials; overseeing the Audio Reference Guide. Conducted daily validation of in-development features and contributed to Snapshots, HDR mixing, Spatial Audio, and DSP node work. Supervised a team of audio QA testers, coordinated test planning, and collaborated with QA/Engineering on tool usability. Implemented automated tests in Python.
Audio Services (Freelance) at Nine Audio
July 1, 2021 - Present
Delivered audio post-production services across film, television, and digital content; contracted by Hello Cool World Media as dialogue editor, sound designer, re-recording mixer, and music supervisor (contributing to 30+ productions). Led the sound department for the award-winning short Float (5.1 mix) and earned Best Sound Design for Grimoire (short) at the Kuala Lumpur International Film Festival. Provided music composition and mix for Paper People (Interior Health BC) and created sound effects for P1 Metaverse Collective. Designed sound/music for the indie game Witch Girl (Unity/Wwise) and mixed six independent short films in 7.1 surround in Pro Tools (PT110 certified).
Project Manager / Customer Service at Action Integrated Security Solutions
May 1, 2018 - June 30, 2020
Coordinated critical projects, supervised technicians, managed stock control, and maintained relationships with key customers. Quickly responded to client needs, gathered feedback, and proposed process improvements. Communicated with company leadership to enhance workflows.

Education

Diploma at Vancouver Film School
January 1, 2020 - December 31, 2021
Law Degree at Mackenzie University
January 1, 2007 - December 31, 2012

Qualifications

CS50 Computer Science Certificate (in progress)
January 11, 2030 - May 26, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet