I’m a quality-driven and resourceful game-audio professional, currently providing technical collaboration to Frostbite’s development team on building the next generation of audio tools for Electronic Arts productions. With over five years of contract and full-time experience as a sound designer, dialogue editor, recording engineer, and mixer. I graduated with honours from Vancouver Film School’s Sound Design for Visual Media program and have been a collaborative member of the Frostbite Audio team since August 2021, transitioning to a regular full-time employee in October 2023. I’ve developed deep proficiency with Frostbite’s visual scripting languages and editor workflows, and I’m continuously debugging and refining audio pipelines to improve performance and reliability.
Technically savvy and fluent in game audio integration across middleware and engines, I’m also expanding my programming knowledge (Python and C) while pursuing Harvard’s CS50 Computer Science certificate. My career blends hands-on audio production with solid tooling, QA, and documentation, enabling me to contribute effectively across audio teams, engineering, and creative departments.
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