Available to hire
Hi, I’m Gonçalo Rego, a software developer based in the Eindhoven area. I’m highly motivated, easy-going and professional, with hands-on experience in Unity, C#, C++, HTML, CSS and JavaScript.
I pride myself on problem solving and my ability to quickly learn new systems and languages. I enjoy collaborating with teammates to translate ideas into robust, maintainable code and I’m comfortable working in agile environments with Jira/Assembla, ticketing, code reviews and sprint planning.
Skills
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Language
Portuguese
Fluent
English
Advanced
Work Experience
Logistics Employee at GXO Logistics / Advantech
April 1, 2024 - June 6, 2024Responsible for inbound, splitting, picking, and packing orders in the logistics sector. Current role involves operational logistics tasks in Eindhoven, Netherlands.
Software Developer at Exaud
February 1, 2022 - February 29, 2024Assisted in the development of Unity 3D projects by fixing bugs and implementing new features using Photon and AgoraIO. Employed methodologies such as Scriptable Objects, Interfaces, MVP structure, and Unit tests. Experienced working in an agile environment with tools like Assembla and Jira, managing tickets, pull requests, code reviews, and sprint planning. Collaborated with colleagues to solve problems and adapted to existing codebases efficiently.
Game Developer at LudusCristaltec
July 1, 2019 - September 30, 2021Contributed to the development of 2D slot machine games by integrating design team specs and managing money transaction logic for interactions. Used an in-house programming language similar to C#, enhancing debugging skills and ensuring code reliability as it directly impacted customer finances. Developed a strong sense of responsibility and awareness of code impact.
Logistics Employee at GXO Logistics / Advantech Eindhoven
April 1, 2024 - June 15, 2024Handling inbound, splitting, picking, and packing of orders, supporting logistics operations in an efficient manner.
Software Developer at Exaud
February 1, 2022 - February 28, 2024Assisted in making Unity 3D projects by correcting bugs, implementing new features using Photon and AgoraIO, and applying advanced methods like Scriptable Objects, Interfaces, MVP structure, and Unit tests. Operated within an agile environment using Assembla/Jira for ticketing, pull requests, code reviews, sprint plannings, and reviews. Collaborated effectively with colleagues to solve problems and adapt to existing codebases.
Game Developer at LudusCristaltec
July 1, 2019 - September 30, 2021Contributed to the development of 2D slot machine games by incorporating money transaction logic and game mechanics based on design team inputs. Learned and worked with an in-house programming language similar to C#, enhancing debugging skills while independently resolving issues. This experience fostered a strong sense of responsibility due to handling games involving customers' money.
Logistics Employee at GXO Logistics / Advantech
April 1, 2024 - PresentInbound, splitting, picking and packing orders.
Software Developer at Exaud
February 1, 2024 - October 21, 2025Assisted in the making of Unity 3D projects by correcting bugs, implementing new features using Photon and AgoraIO as well as other methods like Scriptable Objects, Interfaces, MVP structure and Unit tests. Worked in an agile environment with Assembla/Jira, creating tickets, pull requests, code reviews and also sprint plannings and sprint reviews. Collaborated with colleagues and understood other people's code to adapt and contribute.
Game Developer at LudusCristaltec
September 1, 2021 - October 21, 2025Assisted in making slot 2D machine games by taking designs from the design team and incorporating money transactions for each interaction as well as all the code logic behind the game. Learned an in-house language similar to C# and improved debugging skills in a customer-money environment; enhanced sense of responsibility and code impact awareness.
Education
Bachelor Degree at Polytechnic Institute of Cávado and Ave
January 1, 2015 - December 31, 2019Bachelor Degree at Polytechnic Institute of Cávado and Ave
January 1, 2015 - December 31, 2019Bachelor Degree in Video Game Development at Polytechnic Institute of Cávado and Ave
January 1, 2015 - January 1, 2019Online Courses at Udemy
January 11, 2030 - October 21, 2025Qualifications
The Web Developer Bootcamp
January 11, 2030 - July 6, 2025Unity Game Developer 3D
January 11, 2030 - July 6, 2025Unity 3 Different Mobile Games
January 11, 2030 - July 6, 2025The Web Developer Bootcamp
January 11, 2030 - July 6, 2025Unity Game Developer 3D
January 11, 2030 - July 6, 2025Unity 3 Different Mobile Games
January 11, 2030 - July 6, 2025Industry Experience
Gaming, Software & Internet, Transportation & Logistics, Consumer Goods, Professional Services, Media & Entertainment
Skills
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