I’m a technical and results-driven Unity Game Developer from Tirana, Albania, with over 5 years of experience engineering high-performance 2D and 3D gameplay across mobile, PC, and web platforms. I thrive in fast-paced environments and love turning ideas into polished, playable experiences.
I specialize in modular C# architecture, gameplay programming, and integrating essential third-party SDKs like Firebase, Google Ads, and Unity Ads. I’ve shipped 150+ custom Unity titles for global clients as a freelancer, built live production deployments such as SpacyWarrior, and I enjoy collaborating to deliver responsive, polished experiences with clean code and robust pipelines.
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A competitive multiplayer shooter prototype developed in Unity with a focus on gameplay responsiveness, combat feedback, and polished player interaction systems.
Designed and implemented core gameplay architecture, UI systems, score management, and combat mechanics while emphasizing clean visual presentation and satisfying game feel.
Responsibilities:
Gameplay programming and combat systems
PvP scoring and winner logic
UI/UX implementation and polish
Visual feedback and gameplay effects
Scene and state management
Performance optimization for smooth gameplay
Tech Stack:
Unity Engine • C# • Gameplay Systems • UI/UX • Technical Design
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