A competitive multiplayer shooter prototype developed in Unity with a focus on gameplay responsiveness, combat feedback, and polished player interaction systems.
Designed and implemented core gameplay architecture, UI systems, score management, and combat mechanics while emphasizing clean visual presentation and satisfying game feel.
Responsibilities:
Gameplay programming and combat systems
PvP scoring and winner logic
UI/UX implementation and polish
Visual feedback and gameplay effects
Scene and state management
Performance optimization for smooth gameplay
Tech Stack:
Unity Engine • C# • Gameplay Systems • UI/UX • Technical Design
- Game Developer






