MT

Mariglen Tusha

Available to hire

I'm a technical and results-driven Unity Game Developer from Tirana, Albania, with over 5 years of experience engineering high-performance 2D and 3D gameplay across mobile, PC, and web platforms.

About

I’m a technical and results-driven Unity Game Developer from Tirana, Albania, with over 5 years of experience engineering high-performance 2D and 3D gameplay across mobile, PC, and web platforms. I thrive in fast-paced environments and love turning ideas into polished, playable experiences.

I specialize in modular C# architecture, gameplay programming, and integrating essential third-party SDKs like Firebase, Google Ads, and Unity Ads. I’ve shipped 150+ custom Unity titles for global clients as a freelancer, built live production deployments such as SpacyWarrior, and I enjoy collaborating to deliver responsive, polished experiences with clean code and robust pipelines.

  • Joined May 2026

Languages

  • AlbanianFluent
  • EnglishFluent

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Projects · 1

A competitive multiplayer shooter prototype developed in Unity with a focus on gameplay responsiveness, combat feedback, and polished player interaction systems.

Designed and implemented core gameplay architecture, UI systems, score management, and combat mechanics while emphasizing clean visual presentation and satisfying game feel.

Responsibilities:

Gameplay programming and combat systems
PvP scoring and winner logic
UI/UX implementation and polish
Visual feedback and gameplay effects
Scene and state management
Performance optimization for smooth gameplay

Tech Stack:
Unity Engine • C# • Gameplay Systems • UI/UX • Technical Design

gonkengames.itch.io/tower-shooter-3d-pvp

  • Game Developer

Work experience

Tower Shooter 3D · Fiverr & Upwork Freelance NetworksSep 2025 – Mar 2026 · 7 mos

Sep 2025 – Mar 2026 project: Tower Shooter 3D; remote collaboration with clients on a 3D arcade shooter concept; contributed gameplay logic, asset integration, and tuning for performance.

Unity Game Developer · SpacyWarrior (Freelance)Nov 2018 – Present · 8 yrs 1 mo

Live production deployment for SpacyWarrior, a competitive Unity-based 2D shooter, focusing on physics-driven gameplay, responsive combat systems, and robust destruction mechanics. Authored modular C# scripts following clean OOP and component-based design. Integrated essential third-party SDKs (Unity Ads, Google AdMob) and authentication/analytics suites (Firebase SDK). Managed the complete product pipeline with global clients, from requirements and prototyping to publishing, maintaining milestone trees and delivering consistent 5-star reviews.

Education

Bachelor Informatics · Faculty of Natural Sciences2015 – 2018

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