I am a 3D Game Artist with over 7 years of professional experience working within 3D asset pipelines, from high-poly modeling to engine implementation. I am passionate about creating high-quality and creative assets and supporting the development of state-of-the-art games within fast-paced gaming organizations. I am sociable and comfortable working both remotely and onsite, always eager to learn and master new techniques and software tools in the game art industry. My expertise ranges from hard and organic surface modeling for hero props, armor sets, dressing props, to large-scale environment art. I have experience working with concepts and without, confidently managing asset workflows and collaborating with creative teams to deliver detailed game content. My dedication to the craft is driven by a genuine love for the field and a commitment to being the best I can be.

Glenn Booth

I am a 3D Game Artist with over 7 years of professional experience working within 3D asset pipelines, from high-poly modeling to engine implementation. I am passionate about creating high-quality and creative assets and supporting the development of state-of-the-art games within fast-paced gaming organizations. I am sociable and comfortable working both remotely and onsite, always eager to learn and master new techniques and software tools in the game art industry. My expertise ranges from hard and organic surface modeling for hero props, armor sets, dressing props, to large-scale environment art. I have experience working with concepts and without, confidently managing asset workflows and collaborating with creative teams to deliver detailed game content. My dedication to the craft is driven by a genuine love for the field and a commitment to being the best I can be.

Available to hire

I am a 3D Game Artist with over 7 years of professional experience working within 3D asset pipelines, from high-poly modeling to engine implementation. I am passionate about creating high-quality and creative assets and supporting the development of state-of-the-art games within fast-paced gaming organizations. I am sociable and comfortable working both remotely and onsite, always eager to learn and master new techniques and software tools in the game art industry.

My expertise ranges from hard and organic surface modeling for hero props, armor sets, dressing props, to large-scale environment art. I have experience working with concepts and without, confidently managing asset workflows and collaborating with creative teams to deliver detailed game content. My dedication to the craft is driven by a genuine love for the field and a commitment to being the best I can be.

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Work Experience

3D Generalist at FitXR
November 1, 2024 - September 5, 2025
Worked as a 3D generalist remotely collaborating with the creative team to deliver assets for FitXR season 2. Responsibilities included creating prop skins, unlockable items, and environment art. During this role, I expanded my workflows and engaged with many new techniques to enhance asset creation efficiency and quality.
3D Generalist at Runwild Entertainment
May 1, 2024 - September 5, 2025
Contributed extensively as a 3D generalist to the title Almighty: Kill Your Gods, working on hard and organic surface modeling for hero props, armor sets, dressing props, and large-scale environments. Managed artwork creation both from concept and independently under creative supervision, with strong confidence in asset workflows, on-site and remotely.
3D Art Generalist (Freelance)
June 1, 2022 - Present
Freelance remote work on a narrative game with heavily stylistic 'anime' visuals, creating environment and props from initial conception, through 3D asset creation, to Unity worldbuilding.
3D Art Generalist (Freelance)
January 1, 2018 - September 5, 2025
Remotely created and edited 3D props for a long-term client using Trello and Slack. Provided advice on art styles while working within tight time and budget constraints, focusing on rapid creation methods and continuous learning of new techniques.
3D Art Generalist (Intern) at Invisibit Studios
December 1, 2016 - September 5, 2025
Remotely received projects to model various props for specific game environments, collaborating using Basecamp and Slack communication tools.
Lead Artist (3D and 2D) at Topkek Games
September 1, 2017 - September 5, 2025
Served as the lead artist for a nationwide student competition called Transfuzer, managing both 3D and 2D art production and leadership responsibilities.
Information Technology Support Analyst (Seasonal Position) at Sunshine Village, Alberta, Canada
January 1, 2010 - September 5, 2025
Provided helpdesk support managing staff workstations, ticketing, and networking in a pressurized environment. Collaborated closely with programmers to design front-end software for touch screen ticket kiosks.

Education

BA Game Art and Animation at Atrium, University of South Wales
October 1, 2013 - October 1, 2016
MA Game Enterprise at Atrium, University of South Wales
October 1, 2016 - July 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education