I’m an illustrator and 2D/character-focused artist from the Philippines, working with tools like Clip Studio Paint, Photoshop, and Paint Tool SAI to create artwork for games, VTubers, and editorial-style projects. I enjoy character design, lineart and sprite work, and turning ideas into polished visuals—whether it’s webtoon/webtoon art, game assets, or client commissions. Alongside freelance work, I’ve also contributed as a lead 2D game artist and character designer for multiple studios, including work on original IP and marketing/game art. I’m comfortable collaborating remotely or on-site, receiving direction and iterating quickly based on feedback, and I’ve built and moderated fan communities for VTuber projects while also organizing small in-server events and maintaining web presence.…

Guia

I’m an illustrator and 2D/character-focused artist from the Philippines, working with tools like Clip Studio Paint, Photoshop, and Paint Tool SAI to create artwork for games, VTubers, and editorial-style projects. I enjoy character design, lineart and sprite work, and turning ideas into polished visuals—whether it’s webtoon/webtoon art, game assets, or client commissions. Alongside freelance work, I’ve also contributed as a lead 2D game artist and character designer for multiple studios, including work on original IP and marketing/game art. I’m comfortable collaborating remotely or on-site, receiving direction and iterating quickly based on feedback, and I’ve built and moderated fan communities for VTuber projects while also organizing small in-server events and maintaining web presence.…

Next availability:
December 1, 2026

I’m an illustrator and 2D/character-focused artist from the Philippines, working with tools like Clip Studio Paint, Photoshop, and Paint Tool SAI to create artwork for games, VTubers, and editorial-style projects. I enjoy character design, lineart and sprite work, and turning ideas into polished visuals—whether it’s webtoon/webtoon art, game assets, or client commissions.

Alongside freelance work, I’ve also contributed as a lead 2D game artist and character designer for multiple studios, including work on original IP and marketing/game art. I’m comfortable collaborating remotely or on-site, receiving direction and iterating quickly based on feedback, and I’ve built and moderated fan communities for VTuber projects while also organizing small in-server events and maintaining web presence.

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Language

English
Fluent
Tagalog
Fluent

Work Experience

Art Director at Twinkl Educational Publishing (England, United Kingdom)
May 1, 2023 - Present
Illustrator for children’s learning and educational materials. Sample work is available upon request, and the company requests keeping specific public post requirements in mind.
Webtoon Artist / Character Designer at Wave Literature (Sura baya, East Java, Indonesia)
October 1, 2022 - January 1, 2023
Webtoon artist producing lineart and character design for an announced project that later went on hold.
Lead 2D Game Artist at NSTBG PH (Taguig, National Capital Region, Philippines)
March 1, 2020 - October 1, 2020
Worked on the company’s original IP “Murasaki 7.” Served as a lead for several months before resigning to take a break.
2D Game Artist at NSTBG PH (Taguig, National Capital Region, Philippines)
June 1, 2019 - March 1, 2020
Worked on the company’s original IP “Murasaki 7.”
2D Artist at Dark FX Inc. (Pasig, National Capital Region, Philippines)
March 1, 2018 - June 1, 2018
Worked on character designs and created textures for 3D assets for a short period, then left temporarily before being called back by the previous company.
Character Designer at Synergy88 (Quezon City, National Capital Region, Philippines)
March 1, 2017 - June 1, 2019
Designed characters, props, and marketing artworks for “Barangay 143.” Later transitioned briefly to Dark FX Inc. and returned afterward.
2D Illustrator at SDG Circle (Mandaluyong, National Capital Region, Philippines)
October 1, 2014 - December 1, 2014
Created illustrations, edited photos, and prepared videos for “The Learning Tree” event held in December 2014.
2D Artist (Intern) at Anino PlayLab (formerly Anino Games) (Makati, National Capital Region, Philippines)
October 1, 2013 - December 1, 2013
Worked on character concepts, design, UI, icons, logo studies, and related assets for “Manila Rush” and other undisclosed or discontinued projects.

Education

Bachelor, Multimedia Arts at De La Salle - College of Saint Benilde (Taft, Manila, Philippines)
January 1, 2009 - March 1, 2015
High School Diploma at Assumption College, San Lorenzo (San Lorenzo, Makati, Philippines)
January 1, 1996 - April 1, 2009

Qualifications

First Honors Certificate (term GPA recognition)
September 1, 2011 - September 29, 2026
Second Honors Certificate (term GPA recognition)
January 1, 2011 - September 29, 2026
Second Honors Certificate (term GPA recognition)
February 1, 2012 - September 29, 2026
Certificate of Appreciation (Benilde core value: socially responsible)
February 1, 2013 - September 29, 2026

Industry Experience

Media & Entertainment, Education, Gaming, Software & Internet