I'm a game music composer and audio designer focused on indie and small-scale games. I work remotely with solo developers, adapting quickly to a game's tone, scope, and technical needs. I'm interested in contributing to first commercial releases and early-stage projects, bringing original soundtracks, adaptive music systems with FMOD, and sound design for SFX, UI, and ambience.

Guilherme Alves Fritzn

I'm a game music composer and audio designer focused on indie and small-scale games. I work remotely with solo developers, adapting quickly to a game's tone, scope, and technical needs. I'm interested in contributing to first commercial releases and early-stage projects, bringing original soundtracks, adaptive music systems with FMOD, and sound design for SFX, UI, and ambience.

Available to hire

I’m a game music composer and audio designer focused on indie and small-scale games. I work remotely with solo developers, adapting quickly to a game’s tone, scope, and technical needs.

I’m interested in contributing to first commercial releases and early-stage projects, bringing original soundtracks, adaptive music systems with FMOD, and sound design for SFX, UI, and ambience.

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Experience Level

Expert

Language

English
Advanced

Work Experience

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Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet