I'm an Interactive Product Design student at U-TAD specializing in technical narrative design and game writing. I write dialogue and branching narratives, then implement them myself in-engine using Blueprints, Twine, and C#, so my scripts are built with production constraints in mind from the first draft, not bolted on afterward. Alongside writing, I work as a sound designer and composer, which shapes how I think about pacing, silence, and rhythm in dialogue. I'm currently expanding my portfolio with systems-driven interactive fiction and cinematic scriptwriting.

Guillermo Valera Martínez

I'm an Interactive Product Design student at U-TAD specializing in technical narrative design and game writing. I write dialogue and branching narratives, then implement them myself in-engine using Blueprints, Twine, and C#, so my scripts are built with production constraints in mind from the first draft, not bolted on afterward. Alongside writing, I work as a sound designer and composer, which shapes how I think about pacing, silence, and rhythm in dialogue. I'm currently expanding my portfolio with systems-driven interactive fiction and cinematic scriptwriting.

Available to hire

I’m an Interactive Product Design student at U-TAD specializing in technical narrative design and game writing.

I write dialogue and branching narratives, then implement them myself in-engine using Blueprints, Twine, and C#, so my scripts are built with production constraints in mind from the first draft, not bolted on afterward.

Alongside writing, I work as a sound designer and composer, which shapes how I think about pacing, silence, and rhythm in dialogue. I’m currently expanding my portfolio with systems-driven interactive fiction and cinematic scriptwriting.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent
Chinese
Beginner

Work Experience

Narrative Designer at Headcrack Interactive
May 10, 2026 - June 10, 2027
For this 18-month university project, I design the game's world, dialogue, and music. I also work closely with the art team to find visual references that match the aesthetic.

Education

Degree in Game Design at U-TAD| University Center for Technology and Digital Art
September 10, 2023 - June 10, 2027
Interactive Product Design Degree at U-TAD| UNIVERSITY CENTER FOR TECHNOLOGY AND DIGITAL ART
January 1, 2022 - August 10, 2026
Technical Highschool at IES RAMIRO DE MAEZTU
January 1, 2020 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment