Hello! I’m Gabriel Smith, a Seattle-based award-winning sound designer, game developer, and audio director with 23+ years of professional audio experience and 17+ years in the video game industry. I’m passionate about crafting immersive audio experiences and leading cross-functional teams to deliver high-quality soundscapes, music, and dialogue for games and interactive media. I thrive on collaboration with top developers to push audio quality forward, from original sound design and music composition to implementation and optimization using the latest tools and middleware. My experience spans PC, console, and mobile platforms, and I enjoy building robust audio pipelines that scale with project goals and timelines.

Gabriel Smith

Hello! I’m Gabriel Smith, a Seattle-based award-winning sound designer, game developer, and audio director with 23+ years of professional audio experience and 17+ years in the video game industry. I’m passionate about crafting immersive audio experiences and leading cross-functional teams to deliver high-quality soundscapes, music, and dialogue for games and interactive media. I thrive on collaboration with top developers to push audio quality forward, from original sound design and music composition to implementation and optimization using the latest tools and middleware. My experience spans PC, console, and mobile platforms, and I enjoy building robust audio pipelines that scale with project goals and timelines.

Available to hire

Hello! I’m Gabriel Smith, a Seattle-based award-winning sound designer, game developer, and audio director with 23+ years of professional audio experience and 17+ years in the video game industry. I’m passionate about crafting immersive audio experiences and leading cross-functional teams to deliver high-quality soundscapes, music, and dialogue for games and interactive media.

I thrive on collaboration with top developers to push audio quality forward, from original sound design and music composition to implementation and optimization using the latest tools and middleware. My experience spans PC, console, and mobile platforms, and I enjoy building robust audio pipelines that scale with project goals and timelines.

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Experience Level

Expert
Expert

Work Experience

Audio Director at GreenPark Sports / Dream Forge Entertainment, LLC
September 1, 2008 - December 31, 2019
Led audio direction and production, overseeing sound design, music, dialogue, and audio implementation for the GreenPark Universe. Drove audio vision, cross-disciplinary collaboration, and production pipelines across multiple titles and platforms, including monetization and ASO considerations.
Unity Technical Sound Designer (Contract) at GreenPark Sports / Dream Forge Entertainment, LLC
October 1, 2022 - April 30, 2023
Implemented innovative user-controlled sound design tools and developed cinematic sound design for in-game cinematics. Partnered with the Audio Director, Engineering Director, and Production to develop custom tools for a Microsoft Xbox game project.
Audio Director / Producer at Dream Forge Entertainment / GreenPark Universe
December 1, 2019 - November 30, 2022
Shaped the audio vision and strategy, supervised all aspects of audio production, cast and directed voice talent, created original music, and integrated audio into gameplay using level scripting and middleware. Led monetization strategy and ASO across global markets.
Audio Lead at Xbox Game Studio (Exequo)
November 30, 2014 - May 30, 2017
QA localization assets, cinematic mixing for Halo 5 Cinematics, supervised localization subcontractors, auditioned and cast US vocal talents, planned and scheduled hundreds of voice-over sessions, and delivered Xbox Game Studio localization assets on time and to quality specs.
Sound Designer / Composer at Studio Tech Wireless Developer Agency
January 1, 2002 - August 1, 2008
Composed music and created sound effects for wireless/mobile applications; collaborated with global teams to meet client specifications and enhance user experience.
Keyboard Technician / Sound Designer at Julius Productions
January 1, 1999 - December 31, 2003
Keyboard technician for Stevie Wonder concerts; recorded and produced commercial music; contributed to charting albums and studio recordings.
Sound Designer / Engineer at Nicholas Labs / Level 7 LLC
January 1, 2005 - September 1, 2008
Developed custom sound design tools and monitoring tools, created virtual instruments via Max/MSP, MATLAB, and JUCE; supported artists including Green Day, and managed studio hardware/software.
Sound Designer / Composer at Studio Tech Wireless Developer Agency
December 31, 2001 - July 31, 2008
Composed music and sound effects for wireless applications, collaborated with global teams to meet client specifications, and enhanced user experience.
Game Developer | Audio Lead at Sound Smith LLC
January 30, 2000 - Present
Epic Mickey: Rebrushed - Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S (Disney) [Sound Design] Epic Mickey - Wii (Disney) [Sound Design] * Winner of over 15 awards, including Wii game of the year * Star Wars: The Force Unleashed II - Wii (Lucas Arts) [Sound Design, placed localized dialogue to the cinematics] Age Of Empires Online - PC (Microsoft) [Sound Design] Thor: God Of Thunder - Wii (Marvel /SEGA) [Sound Design] Pre Production Warmachine (Vertical Slice)-PC (Privateer Press - Whitemoon Dreams) [ Sound Design / Dialogue/ Implementation / Lua - Digital Extreme Engine] Origins Of Malu -PC (MMO) [Sound Design / Implementation Proprietary Engine] Alganon -PC (MMO) [Sound Design / Implementation] SCI Fighter (Movie) [Sound Designer] G.T.O. Volume 10: Accusations (U.S. DVD release) [ADR engineer] "Sick", "Trinidad", "Living Sword" (Short Films) [Sound Designer] Decent.bet - Prototyping various PvP Cryptocurrency games. Incrypt - [Sound Design] Unity / Unreal Game / App Development HTML5 Website Development

Education

Bachelors, Music Business at California State Polytechnic University-Pomona
January 11, 2030 - February 3, 2026
Pro Tools Certificate at Pro Tools Education
January 11, 2030 - February 3, 2026
Pro Tools Education at CRAS / Berklee Online
January 11, 2030 - February 3, 2026
Wwise Certified End User at Wwise
January 11, 2030 - February 3, 2026

Qualifications

Wwise Certified End User
January 11, 2030 - February 3, 2026
Pro Tools Certificate
January 11, 2030 - February 3, 2026
Pro Tools Education CRAS
January 11, 2030 - February 3, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet