I am a Software Engineer and Gameplay Programmer with a passion for building performant and user-focused products across various platforms. My experience spans both gaming and productivity, and I thrive on improving system performance and developing engaging core features. I have been fortunate to contribute to notable titles and products, and I enjoy collaborating with teams to bring concepts to life. Throughout my career, I have worked on projects that challenge me to think creatively and technically. With skills in C++, C#, and TypeScript, I focus on enhancing user experiences and am dedicated to delivering high-quality results. I continuously seek to learn and grow in this ever-evolving field, and I am excited about the future of technology and gaming.

George Wang

I am a Software Engineer and Gameplay Programmer with a passion for building performant and user-focused products across various platforms. My experience spans both gaming and productivity, and I thrive on improving system performance and developing engaging core features. I have been fortunate to contribute to notable titles and products, and I enjoy collaborating with teams to bring concepts to life. Throughout my career, I have worked on projects that challenge me to think creatively and technically. With skills in C++, C#, and TypeScript, I focus on enhancing user experiences and am dedicated to delivering high-quality results. I continuously seek to learn and grow in this ever-evolving field, and I am excited about the future of technology and gaming.

Available to hire

I am a Software Engineer and Gameplay Programmer with a passion for building performant and user-focused products across various platforms. My experience spans both gaming and productivity, and I thrive on improving system performance and developing engaging core features. I have been fortunate to contribute to notable titles and products, and I enjoy collaborating with teams to bring concepts to life.

Throughout my career, I have worked on projects that challenge me to think creatively and technically. With skills in C++, C#, and TypeScript, I focus on enhancing user experiences and am dedicated to delivering high-quality results. I continuously seek to learn and grow in this ever-evolving field, and I am excited about the future of technology and gaming.

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Experience Level

Expert
Expert

Work Experience

Software Engineer II at Microsoft
March 1, 2019 - August 1, 2025
Reduced end-to-end latency by 50% in video playback by implementing an optimized copy codec in C++, significantly improving real-time video for Office Media Group. Developed and deployed a multi-file integration feature for Copilot in PowerPoint, enabling AI-generated presentations to seamlessly aggregate and synthesize content from multiple source files, enhancing Copilot’s contextual intelligence and user productivity.
Associate Programmer at Heavy Iron Studios
July 1, 2017 - February 1, 2019
Designed and built the frontend architecture for a startup application that went on to raise over $1M in seed funding, directly contributing to the product’s market validation and investor confidence. Engineered a lightweight minimap system in H1Z1 by repurposing and optimizing existing map code, improving gameplay experience and leading to the feature’s adoption from PS4 back to PC.
Gameplay Programmer at Obsidian Entertainment
June 1, 2014 - November 1, 2016
Contributed as a gameplay programmer on Obsidian’s Project Eternity, Tyranny, and Pathfinder, implementing gameplay systems and enhancing player interaction mechanics. Developed accessible, high-impact UI components and immersive gameplay features in close collaboration with designers, improving overall user experience and accessibility compliance.

Education

Bachelor of Science at University of California, Irvine
January 1, 2011 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet

Experience Level

Expert
Expert