Available to hire
I’m a technically minded artist and game engineer who blends art and code to bring ideas to life. I specialize in game development, animation tools, and pipeline optimization, with Python, Maya, Unreal Engine, and C++ in my toolkit. I love collaborating with artists, designers, and engineers to push creative workflows and boost efficiency.
I’m continually exploring AI-enabled workflows, learning from AI books, and practicing with tools like GitHub Copilot to accelerate production. I’ve contributed to large-scale productions and game projects, and enjoy building robust tools that are intuitive for artists while keeping delivery schedules reliable.
Skills
Language
English
Advanced
Chinese
Fluent
Work Experience
Mid TD at Moving Picture Company (MPC)
January 1, 2018 - January 1, 2025Built and maintained production tools focused on animation and pipeline efficiency, contributing to productions such as The Lion King, Dumbo, and Prehistoric Planet. Collaborated with artists and engineers to iteratively improve tool usability and effectiveness; provided ad-hoc technical support, resolved artist-reported issues, and helped maintain delivery schedules. Implemented a Qt-based model-view-delegate architecture to enable bulk editing of assets; released a Python-based Release Wizard to automate animation publishing; improved error reporting by adding a solution-suggestion system referencing JSON libraries for common issues and fixes.
TD / TA at Oriental DreamWorks (now Pearl Studio)
January 1, 2016 - January 1, 2018Provided technical support for the animation department, ensuring smooth daily production; gained foundation in studio workflows, cross-department collaboration, and hands-on experience with animation pipelines.
Game Developer at University of Utah
January 1, 2014 - May 1, 2015Contributed to a 2D point-and-click puzzle game, Point and Think, developed in Flash for PC across multiple platforms (Apple Store, Google Play, Desura). Implemented thought and speech bubble mechanics, enhanced character interactions, and built the thought piecemeal placement system; released across multiple platforms.
Education
Master of Entertainment Art and Engineering in Game Engineering at University of Utah
January 1, 2013 - January 1, 2015Bachelor of Engineering in Computer Science at Qingdao University
January 1, 2009 - January 1, 2013Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
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