As a data-driven Product Manager and UX Strategist, I direct full-cycle product development, specializing in complex game economies and high-ROI digital products. Backed by over a decade of industry experience and a strong academic foundation in Industrial Design and Game Technologies, I build scalable systems that reduce user friction, drive player retention, and maximize LTV through applied UX research.

Hakan Yimsek

As a data-driven Product Manager and UX Strategist, I direct full-cycle product development, specializing in complex game economies and high-ROI digital products. Backed by over a decade of industry experience and a strong academic foundation in Industrial Design and Game Technologies, I build scalable systems that reduce user friction, drive player retention, and maximize LTV through applied UX research.

Available to hire

As a data-driven Product Manager and UX Strategist, I direct full-cycle product development, specializing in complex game economies and high-ROI digital products.

Backed by over a decade of industry experience and a strong academic foundation in Industrial Design and Game Technologies, I build scalable systems that reduce user friction, drive player retention, and maximize LTV through applied UX research.

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Language

English
Advanced
Turkish
Fluent

Work Experience

Freelance Product & UX Designer at Independent / Freelance
September 1, 2014 - July 1, 2021
Delivered end-to-end digital branding, UI/UX design, and cross-platform interfaces for B2B and B2C clients; collaborated with engineering to ensure cohesive UX delivery and consistent visual language across projects.
Senior Product Consultant at BLAQ CONSULTING
September 1, 2021 - Present
Directed product strategy and UX initiatives for hybrid-casual experiences; partnered with publishers to optimize retention and lifetime value (LTV) through monetization systems and core loop design for a high-volume UA program.
Senior UX/UI Designer at ASELSAN
February 1, 2025 - August 1, 2025
Directed UX architecture for mission-critical command-and-control interfaces and autonomous systems, focusing on cognitive load reduction and streamlined enterprise workflows.
Senior Product Designer at LIMITLESS SOFTWARE INC.
September 1, 2024 - February 1, 2025
Led UX architecture for mission-critical products, established scalable design systems and automated pipelines; achieved $60k annual resource savings and improved design efficiency.
Product Manager at PINQ GAMES
October 1, 2021 - September 1, 2024
Directed end-to-end product lifecycle for cross-platform titles; launched Polititon on Steam with a 'Very Positive' rating and guided monetization strategy and KPI-aligned UX.
Game Designer at TALE WORLDS ENTERTAINMENT
September 1, 2023 - November 1, 2023
Contributed to systemic design and balancing for Mount & Blade II: Bannerlord; designed 10+ faction-specific troop trees with combat balance metrics.

Education

Bachelor of Industrial Design at METU
October 15, 2024 - October 15, 2024
Master of Science at Hacettepe University
October 15, 2024 - October 15, 2024
M.S. at Industrial Design Middle East Technical University (METU)
January 1, 2027 - March 19, 2026
B.S. at Industrial Design Middle East Technical University (METU)
January 1, 2022 - January 1, 2024
B.S. at Industrial Design Middle East Technical University (METU)
January 1, 2016 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Non-Profit Organization, Software & Internet, Professional Services, Education, Telecommunications