I’m Halil Aksu, a 2D & technical animator with 12+ years of experience across game development and animation production. I specialize in Spine 2D character/object animation, rigging, and real-time workflows—particularly where smooth pipelines and performance matter, including Unity-based VFX, particles, UI animation, and mobile optimization.
Over the years, I’ve worked end-to-end: building animations and custom shaders, creating animation prefabs in Unity, exporting/importing work between Blender/Maya and Unreal Engine, and supporting production needs like motion capture retargeting and data cleaning. I also contribute to game-ready rigging/animation pipelines and have delivered production results across mobile titles, PC projects, and TV/feature animation work.
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