I’m Halil Aksu, a 2D & technical animator with 12+ years of experience across game development and animation production. I specialize in Spine 2D character/object animation, rigging, and real-time workflows—particularly where smooth pipelines and performance matter, including Unity-based VFX, particles, UI animation, and mobile optimization. Over the years, I’ve worked end-to-end: building animations and custom shaders, creating animation prefabs in Unity, exporting/importing work between Blender/Maya and Unreal Engine, and supporting production needs like motion capture retargeting and data cleaning. I also contribute to game-ready rigging/animation pipelines and have delivered production results across mobile titles, PC projects, and TV/feature animation work.…

Halil Aksu

I’m Halil Aksu, a 2D & technical animator with 12+ years of experience across game development and animation production. I specialize in Spine 2D character/object animation, rigging, and real-time workflows—particularly where smooth pipelines and performance matter, including Unity-based VFX, particles, UI animation, and mobile optimization. Over the years, I’ve worked end-to-end: building animations and custom shaders, creating animation prefabs in Unity, exporting/importing work between Blender/Maya and Unreal Engine, and supporting production needs like motion capture retargeting and data cleaning. I also contribute to game-ready rigging/animation pipelines and have delivered production results across mobile titles, PC projects, and TV/feature animation work.…

Available to hire

I’m Halil Aksu, a 2D & technical animator with 12+ years of experience across game development and animation production. I specialize in Spine 2D character/object animation, rigging, and real-time workflows—particularly where smooth pipelines and performance matter, including Unity-based VFX, particles, UI animation, and mobile optimization.

Over the years, I’ve worked end-to-end: building animations and custom shaders, creating animation prefabs in Unity, exporting/importing work between Blender/Maya and Unreal Engine, and supporting production needs like motion capture retargeting and data cleaning. I also contribute to game-ready rigging/animation pipelines and have delivered production results across mobile titles, PC projects, and TV/feature animation work.

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Language

English
Advanced
German
Advanced
Turkish
Fluent
Russian
Beginner

Work Experience

2D Character/Object UI Animation (Spine 2D)
November 1, 2021 - Present
Produced 2D character/object/UI animations using Spine 2D. Delivered Unity VFX and particle system work, created animation prefabs in Unity, and supported cross-tool pipelines by exporting animations from Blender/Maya and importing into Unreal Engine while assisting with motion capture retargeting and cleaning.
Technical Animator & VFX at Roof Games
April 1, 2021 - November 1, 2021
Worked as a technical animator and VFX specialist, supporting game production with character animation, rigging workflows, and VFX asset creation to meet in-engine requirements.
2D Character Animation at Siyah Martı Animation Studios
February 1, 2015 - April 1, 2021
Created Spine 2D character/object animation, including rigging and VFX-related trifles for game production. Produced game-ready animation assets and supported Unity-based animation/VFX usage to integrate visuals into real-time environments.

Education

electronics technology at Istanbul Technical university
June 1, 2011
electronics engineering at universität mannheim
July 1, 2014
at İstanbul Technical University
January 1, 2008 - January 1, 2010
at University of Mannheim
January 1, 2013 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    _Halil_Aksu_2D_Animation_Showreel_2026_
    A showcase of 2D character animations, rigging, and visual effects created for games. Tools Used: • Spine 2D (Rigging & Character Animation) • Unity (VFX & Real-time Integration) • Adobe Photoshop (Asset Prep & Cleanup) Open for freelance and full-time opportunities.…

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