Halil Aksu

Available to hire

I’m Halil Aksu, a 2D & technical animator with 12+ years of experience across game development and animation production.

About

I’m Halil Aksu, a 2D & technical animator with 12+ years of experience across game development and animation production. I specialize in Spine 2D character/object animation, rigging, and real-time workflows—particularly where smooth pipelines and performance matter, including Unity-based VFX, particles, UI animation, and mobile optimization.

Over the years, I’ve worked end-to-end: building animations and custom shaders, creating animation prefabs in Unity, exporting/importing work between Blender/Maya and Unreal Engine, and supporting production needs like motion capture retargeting and data cleaning. I also contribute to game-ready rigging/animation pipelines and have delivered production results across mobile titles, PC projects, and TV/feature animation work.

  • Joined July 2021

Languages

  • EnglishAdvanced
  • GermanAdvanced
  • TurkishFluent
  • RussianBeginner

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 1

A showcase of 2D character animations, rigging, and visual effects created for games. Tools Used: • Spine 2D (Rigging & Character Animation) • Unity (VFX & Real-time Integration) • Adobe Photoshop (Asset Prep & Cleanup) Open for freelance and full-time opportunities.

  • 2D Animator
  • 3D Animator
  • Animator
  • +2

Work experience

2D Character/Object UI Animation (Spine 2D)Nov 2021 – Present · 5 yrs 1 mo

Produced 2D character/object/UI animations using Spine 2D. Delivered Unity VFX and particle system work, created animation prefabs in Unity, and supported cross-tool pipelines by exporting animations from Blender/Maya and importing into Unreal Engine while assisting with motion capture retargeting and cleaning.

Technical Animator & VFX · Roof GamesApr 2021 – Nov 2021 · 8 mos

Worked as a technical animator and VFX specialist, supporting game production with character animation, rigging workflows, and VFX asset creation to meet in-engine requirements.

2D Character Animation · Siyah Martı Animation StudiosFeb 2015 – Apr 2021 · 6 yrs 3 mos

Created Spine 2D character/object animation, including rigging and VFX-related trifles for game production. Produced game-ready animation assets and supported Unity-based animation/VFX usage to integrate visuals into real-time environments.

Education

electronics technology · Istanbul Technical university2011
electronics engineering · universität mannheim2014
· İstanbul Technical University2008 – 2010
· University of Mannheim2013 – 2014

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