Casey Pierce
- Los Angeles, United States
- 2 projects
I'm Casey Pierce, a game audio designer and sound designer bridging technical implementation and live performance, with experience in adaptive music systems, sound design, and commercial audio production.
About
I’m Casey Pierce, a game audio designer and sound designer bridging technical implementation and live performance, with experience in adaptive music systems, sound design, and commercial audio production. I design audio for middleware, gameplay audio, and contributed to several commercial sample libraries as performer and production support.
I bring together systems thinking and musicality to create responsive, production-ready audio that enhances gameplay and storytelling across cross-disciplinary teams.
- Joined April 2026
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
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Projects · 2
Built entirely from custom recorded sample library of various household objects No external samples used Designed full sonic identity from raw materials
- Composer
- Sound Designer
Work experience· 5 roles
Led cross-functional operations and large-scale program coordination. Managed complex systems, workflows, and stakeholder alignment.
Contributed to development of Kontakt-based virtual instruments, including Cine Harps, Cine Strings and Abbey Road Upright Pianos. Participated in recording sessions as harpist (Harp 2 & 3). Supported session operations, asset prep, and sample organization. Edited, processed, and mapped samples for production-ready libraries. Assisted with Kontakt patch design, testing and implementation. Wrote and edited user manual for Tina Guo Electric Cello & Sound Design and other libraries.
Led all audio production for a research-based game project. Created and implemented music and sound effects within the game pipeline. Worked cross-functionally with designers and engineers to align audio with gameplay systems.
Education
Certifications and awards
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