Hi, I'm Minh Hoang Nguyen, a software engineer and game developer who thrives on high-performance, low-latency experiences for millions of users. I love building intuitive interactions and robust architectures that scale under heavy global loads, blending physics, math, and art to deliver smooth animations and engaging gameplay. I recently developed an AI-enabled full-stack boxing coach website using React and Vite, with AI pose detection to analyze form and provide real-time feedback. I also designed a structured curriculum for footwork and defense, and deployed the app with Vercel, while collaborating with artists on UI/UX and leveraging TypeScript, JavaScript, and Phaser-based game modules.…

Minh Hoang Nguyen

Hi, I'm Minh Hoang Nguyen, a software engineer and game developer who thrives on high-performance, low-latency experiences for millions of users. I love building intuitive interactions and robust architectures that scale under heavy global loads, blending physics, math, and art to deliver smooth animations and engaging gameplay. I recently developed an AI-enabled full-stack boxing coach website using React and Vite, with AI pose detection to analyze form and provide real-time feedback. I also designed a structured curriculum for footwork and defense, and deployed the app with Vercel, while collaborating with artists on UI/UX and leveraging TypeScript, JavaScript, and Phaser-based game modules.…

Available to hire

Hi, I’m Minh Hoang Nguyen, a software engineer and game developer who thrives on high-performance, low-latency experiences for millions of users. I love building intuitive interactions and robust architectures that scale under heavy global loads, blending physics, math, and art to deliver smooth animations and engaging gameplay.

I recently developed an AI-enabled full-stack boxing coach website using React and Vite, with AI pose detection to analyze form and provide real-time feedback. I also designed a structured curriculum for footwork and defense, and deployed the app with Vercel, while collaborating with artists on UI/UX and leveraging TypeScript, JavaScript, and Phaser-based game modules.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Vietnamese
Fluent
English
Fluent

Work Experience

Game Developer at Bubble Master
December 1, 2025 - Present
Developed a game using Phaser and Webpack; managed project on GitHub and published browser demos for accessibility. Optimized physics and coordinated ball mechanics with mathematics.
Researcher – Arm Tapping Interaction (AI/VR) at La Trobe University
September 1, 2025 - October 14, 2025
Developed and trained AI models for an Arm Tapping interaction project using VR controllers. Collected and analyzed motion data (velocity, acceleration, 3D coordinates) with sliding-window features to classify gestures and hand positions. Built end-to-end pipelines from data collection to model training and Unity integration, enabling real-time gesture recognition and interactive feedback.
Game Developer Intern
January 31, 2024 - October 14, 2025
Developed a game using Phaser and Webpack, managed the project on GitHub, and published browser demos for accessibility; involved in optimizing physics and coordinating ball mechanics with mathematics.
Game Developer (Internship / Personal project) at Self-initiated project
January 1, 2024 - October 14, 2025
Developed a Phaser-based game, managed the project on GitHub, and published browser demos for accessibility. This involved optimizing physics and coordinating ball mechanics with mathematics.
Game Developer Intern at Google Developing Student Club
January 1, 2024 - October 14, 2025
Developed a game using Phaser and Webpack, managed the project on GitHub, and published browser demos for accessibility. This work involved optimizing physics and coordinating ball mechanics with mathematics to ensure smooth gameplay.
Game Developer (Intern) at Google Solution Challenge Team / Project Initiative
January 1, 2024 - October 14, 2025
Developed a game using TypeScript/JavaScript frameworks, managed the project on GitHub, and published browser demos for accessibility. Collaborated on UI/UX with artists and implemented physics-based, optimized animations to enhance game performance.
AI Full Stack Boxing Coach Website Developer at Independent / Personal Project
April 1, 2022 - March 1, 2024
Developed a full-stack boxing coaching platform using React and Vite, with AI pose detection to analyze body mechanics and provide real-time feedback. Implemented a structured curriculum of specialized lessons (footwork and defense), optimized for high performance, and deployed via Vercel. Used Phaser and Webpack for game-like interactions; managed the project on GitHub and published accessible browser demos.
Team Leader at Google Solution Challenge (Personal project)
December 31, 2021 - October 14, 2025
Led a 4-person team to build an emotion-aware mental-health app using Flutter, Firebase, and Azure Cognitive Services; drove planning, sprint cadence, and code reviews; integrated real-time features and shipped a public demo in six weeks; experience mirrors game-jam workflow with rapid prototyping and telemetry.
Team Leader (Personal project) at Google Solution Challenge 2021
December 31, 2021 - October 14, 2025
Led a 4-person team in the 2021 Google Solution Challenge to build an emotion-aware mental-health app using Flutter, Firebase, and Azure Cognitive Services. Drove planning, sprint cadence, and code reviews; integrated real-time features and shipped a public demo in six weeks.

Education

Bachelor's degree in Artificial Intelligence at Ho Chi Minh University of Technology
January 11, 2030 - October 14, 2025
Bachelor's degree in Computer Engineering at Ho Chi Minh University of Technology
January 11, 2030 - October 14, 2025
Bachelor of Computer Engineering (Majors: Artificial Intelligence) at Ho Chi Minh University of Technology
January 1, 2019 - January 1, 2023
Master of Information Technology at Sun Studio
January 1, 2024 - January 1, 2025
Bachelor of Computer Engineering at Ho Chi Minh University of Technology
January 1, 2019 - January 1, 2023
Master of Information Technology at Sun.Studio
January 1, 2024 - January 1, 2025
Master of Information Technology at Ho Chi Minh University of Technology
January 1, 2024 - December 31, 2025
Bachelor of Computer Engineering at Ho Chi Minh University of Technology
January 1, 2019 - January 1, 2023
Bachelor of Computer Engineering at Ho Chi Minh University of Technology
January 1, 2019 - January 1, 2023

Qualifications

Top 9 in presentation contest
January 1, 2019 - January 1, 2019
Top 5 in technical fair competition
January 1, 2023 - January 1, 2023
PTE Academic
January 11, 2030 - February 24, 2026

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment